Just for the sake of sating my curiosity, how is everyone here finding the editor (please specify which aspects of the editor you're talking about) - anything in particular that has impressed you in terms of functionality/potential usage, or something which has frustated you through needless complication or by not working at all? So far, for me... Trigger Editor The Good I'm really liking the way Blizzard has expanded on various things that existed (in various forms) from WorldEdit - I've only messed around with a few things, but dialogs are suprisingly well fleshed-out, and I can definitely see them becoming useful in just about any type of map. The generic Unit Takes Damage event, woot. Haven't used it myself just yet, but assuming it (and the ability to recognise damage associated with specific Effects) works, me thinks this'll allow for some pretty awesome stuff. The Bad Seemingly, a number of functions which are Not Authorised (for some peculiar reason), or simply don't function at all - nothing short of a pain in the arse The GUI, while is does make it much easier to pinpoint particular elements that you'd like to edit, it is quite cluttered and I really hate how double-clicking a trigger element assumes that you want to replace it... maybe I'm just too used to Warcraft :S Data Editor The Good Awesome possibilities - while it's going to take ages to get used to it, the fact that everything is linked together as it is, it's going to allow for some far more interesting things to be created. Haven't done a whole lot just yet, but being able to associate a, for example, rocket projectile with something completely unrelated such as a biological explosion graphic (like the Baneling) is pretty cool. Actor events, while I'm still investigating them, seem pretty interesting - seems like an interesting way to react to various things, without the use of the Trigger Editor Control-Alt-E: THANK YOU BLIZZARD! Easily one of the most useful things I've seen so far, within the Data Editor - I spent about 30 minutes trying to figure out a sneaky association between my unit's Attack actor, and some unrelated unit. Being able to find out exactly where this mysterious association was located, made it really damn easy to fix the problem. <3 The Bad So god-damn complicated - while the linkage and associations between all the different data types does give you a massive amount of options to choose from, it's so f***ing complicated that it takes so much time to produce a functional end-product... The amount of Actors and Effects required for something that would seem so very simple - I mean, requiring an Action Actor to allow your weapon to associate with its projectile properly? Lame Overall Impression The editor has a pretty amazing amount of stuff going for it, but the amount of sh!t to wade through to get to this good stuff is mind-boggling. It's going to get very interesting once I have some more experience with it, but until then, /sigh... it's gonna be a long struggle So... what do you like/dislike about the editor so far and/or your overall impressions My list shall be updated as I see fit EDIT: Also, please refrain from posting things such as "Zomg, X is fail/win" - if you like/dislike something and want to post about it, just say that you like it (without resorting to referring to the particular element as "win" or "fail") and what you find so good/bad about that particular element.