1. Make your custom units you want as levels. Set the BOUNTY fields for each custom unit. Make sure each unit is worth SOME kind of food.
2. Use the trigger Player - Turn GIVES BOUNTY on for (players creeps belong to)
3. Spawn the units and use regions to move them around the map
4. Start a level timer with whatever length. Have a trigger that spawns the units when time expires.
5. Keep tabs on the food with this trigger event to change levels. When all the creeps are dead, the food will be 0.
Player - (Creep players) Food used becomes Less than 1.00
That trigger will up the level 1, and start the timer for the next wave.
Heres some basics.
-Custom units with bounty and food
-A trigger that spawns when a timer expires
-A trigger that cleans up and starts the timer for next level when food is zero
-Trigger to remove units and keep track of leaks
-Trigger to tally scores.
If you patient, we may have a TD tutorial in the works, no promises. If you have X-TD, you can open that with worldedit. Hes a map-hack, but his methods are good.
-Dan
Originally posted by DU_CyNiCaL_oNe
Heres wat i need: I'm makin a level and need 2 know how 2 make levels. Not what you're thinking of, lemme give u an example: In TD's, when u kill all the monsters u go on to the next level, how do u make it do that? I want 50 levels, I know i'll need alot of variables, and i have gotten good with them, but now I need to know how to make levels .... And one more question, how do u make it so when a unit dies it gives a certain amount of gold, again, like in TD's? Please help.. Thnx
-Robin