Developed by Lionhead Studios
Release Date: Q4 2010
Taking a different path from the previous Fable games, Fable III will not, technically, be an RPG. It's still a third person action game, and still has the breadcrumb trail and dog. It takes place in Albion once again, 60 years after Fable II. However, there will be no experience, no health, no orbs, no augments. There is no HUD.
So how does one progress? That would be through one's weapon. The more a player uses his or her weapon, the stronger it will become, and the more unique. Depending on how you use it (AKA what you kill with it) the weapon will change.
Peter Molyneux (top dog) has asserted that the player will be the king halfway through the game, where players will be making decisions for the entire kingdom. This, it seems, has always been the goal of Fable; to have the player making lasting decision that affect everyone.
One of the newest, and most exciting, mechanics would be the touch mechanic. Essentially, you'll be a allowed to interact with just about anyone in a number of ways; whether that's holding a child in your arms, or dragging an innocent victim into the alley to murder.
I'm excited to see how this game turns out, but I'm not quite sold on the whole king part. They keep going for the whole "every action has a consequence" deal, but I feel like they've been beaten to the punch, several times over, by BioWare.