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sounds good. cant wait to get it <3 fable is my fav rpg by far on the console (diablo on PC)
I haven't played Co-Op, so I can't say anything about that.How can you say that? They have changed a lot
The way you interact with people have been changed a bit, the combat has been improved. The coop felt to me like a whole new experience.
As mentioned before, you have your Hero's stats to raise and the weapon's stats to raise. Weapon levels are gained by collecting "Guild Seals" which you get from quests and defeating enemies [and a few other things] The seals act as money on the "Road to Rule", which I won't go into detail about.from what ive heard so far this game is good, so i am going to stop reading this thread until i pick up and beat the game to avoid spoilers.
j/w though, they mentioned trying to go away from an rpg type game and more focus on the wep rather than lvling... how is that working out? did they actually implement it or is it still the same concept?
A hint to all, there is a golden door in the Reliquary and a golden key in the Achievment room of your Sanctuary. To get the key you must amass a large sum of money so that it piles at the back of the room high enough for you to climb the mountain and grab it.Sidenote: Silver Keys are back, 50 of em I think (Not sure)
Also Gold keys are here, only 4 in the world and only 4 gold doors
Without spoiling too much, since i can't get the game for another month or so (if i get it i be flunking my exams >.> ) can you elaborate on the 3 abilities. Do we get to choose which ones we want or are we stuck with the 3 first abilities we get.... any weapons aside from your "Hero" weapons [Hero Sword, Hero Hammer, Hero Rifle, Hero Pistol, the four default weapons of the game] have 3 abilities you can gain by doing certain things, which was explained before in a post. Killing X amount of opponents during the day will give the weapon more damage DURING daytime. Stuff like that.