Fade filter doesn't work…

Mind

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Yet now matter in what sequince I arrange "Turn cinematic mode on", "Apply camera" and "Fade out and back in in 2 seconds, using black mask etc…", the camera fades out first, then fades in, then waits half a second, and then applies the camera. How can I avoid this? There is no "wait" or "don't wait" option like in transmissions.
 
well by default there is no wait associated with a fade out, the trigger should just go and read the next action straight away.

Just for clarity's sake, lemme say what a 2 second fade out means:

It means that by the time it fades to black, approximately 1 second has passed. And by the time it fades out, 2 seconds have passed.

Therefore you need to wait approximately 1 second after the fade out BEFORE applying the camera.
 
You mean like this?
Code:
Actions:
    [cinematic - fade filter]
    Fade out over 1 second by using black mask with color (0.00, 0.00 and 0.00) and 0.00% transparenty
    [wait]
    Wait 1 second
    [camera - apply camera object]
    Apply (Camera000) over 0.00 seconds for player 1
    [cinematic - fade filter]
    Fade out over 1 second by using black mask with color (0.00, 0.00 and 0.00) and 0.00% transparenty

Please help. Even now, I'm making a cinematic. If the trigger code is incorrect, I'll have to change all the cinematic triggers.
 
um, yeah I should probably try opening the editor before answering questions like this. Dan has saved my rear end this time, just do what he says.

rule of thumb: if you see no option in a trigger action for waiting, then assume there is no wait associated with the action.
 
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