W
Wilson
Guest
Im making a map in wich u enter a region and it fades in with a filter.... heres my trigger......
First
Events
Unit - A unit enters First Fade <gen>
Conditions
Actions
Unit - Remove G (Female) 0021 <gen> from the game
Unit - Remove G (Female) 0020 <gen> from the game
Unit - Remove G (Female) 0022 <gen> from the game
Cinematic - Fade out over 1.00 seconds using texture war3mapImported\1.1.blp and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
Wait 10.00 seconds
Cinematic - Fade in over 1.00 seconds using texture war3mapImported\1.1.blp and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
Trigger - Turn off (This trigger)
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This does not work when i use a .blp file but does when i use .tga i converted the file and got the right size and everything but .tga is huge whilst .blp is much smaller when i say it doesnt work i dont mean it causes a fatel error, but it just doesnt fade........ can ne one help???
P.s. i been to the turtoials and followed there instrustions but it not working
First
Events
Unit - A unit enters First Fade <gen>
Conditions
Actions
Unit - Remove G (Female) 0021 <gen> from the game
Unit - Remove G (Female) 0020 <gen> from the game
Unit - Remove G (Female) 0022 <gen> from the game
Cinematic - Fade out over 1.00 seconds using texture war3mapImported\1.1.blp and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
Wait 10.00 seconds
Cinematic - Fade in over 1.00 seconds using texture war3mapImported\1.1.blp and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
Trigger - Turn off (This trigger)
--------------------------------------------------------------------------
This does not work when i use a .blp file but does when i use .tga i converted the file and got the right size and everything but .tga is huge whilst .blp is much smaller when i say it doesnt work i dont mean it causes a fatel error, but it just doesnt fade........ can ne one help???
P.s. i been to the turtoials and followed there instrustions but it not working


