another treasure chest goodie, copied from someone at wc3campaigns:
I've gotten a couple of questions about how I did the splash screen in FMVH, so here's the rundown for those who are interested.
First, create your graphic at 800x450 resolution, as this is the area of the WarCraft III interface.
When done editing it to exactly what you want, save a copy, and then resize that image to 512x512 (it has to be standard graphic dimensions or it will not load on some graphics cards). Save this as a 32-bit tga.
Use ImageExtractor II to convert this to a blp file, and put it in ReplaceableTextures\CameraMasks\YourFilename.blp
In the World Editor, when the game starts, make a trigger to call a Cinematic Fade Filter using whatever duration you wish, and setting the colors to 100,100,100 with no alpha.
Convert this trigger to custom text and change the path of the fade filter to the name of the fade filter you made.
Inject the splash screen into your map as you would any other custom texture and enjoy
I've gotten a couple of questions about how I did the splash screen in FMVH, so here's the rundown for those who are interested.
First, create your graphic at 800x450 resolution, as this is the area of the WarCraft III interface.
When done editing it to exactly what you want, save a copy, and then resize that image to 512x512 (it has to be standard graphic dimensions or it will not load on some graphics cards). Save this as a 32-bit tga.
Use ImageExtractor II to convert this to a blp file, and put it in ReplaceableTextures\CameraMasks\YourFilename.blp
In the World Editor, when the game starts, make a trigger to call a Cinematic Fade Filter using whatever duration you wish, and setting the colors to 100,100,100 with no alpha.
Convert this trigger to custom text and change the path of the fade filter to the name of the fade filter you made.
Inject the splash screen into your map as you would any other custom texture and enjoy


