Spellpack Fan Of Shadow Strikes, Magic Prison & Warden's Stealth

lh2705

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Yet another spellpack :D
Not really very complicated spells.

maiev11nh.jpg

1. Fan Of Shadow Strikes, Non-targettable AoE Shadow Strike

maiev29uf.jpg

2. Magic Prison, Quite similar to DotA's Black Hole, Channeling, pulls enemy units towards the center. This was Fulla's request. :D

maiev34xw.jpg

3. Warden's Stealth, Something like an aura of invisibility.

Notes:
1. The Magic Prison is not MUI because it runs on 4 triggers(Initiation,Pulling,Efx,Stopping).
2. Warden's Stealth needs a Gameplay Function ticked, I think its called "Invisible Units are able to receive auras"
3. The Magic Prison lags abit when there are many units being pulled, I'm not sure why, I think I fixed almost all leaks.

Give some feedback :D
 

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Very nice! +Rep!

I do like the Fan Of Shadow Strikes not creative but sure is a unit killer :D
Can you do something about Warden's Stealth aura? She (And other units) will still auto-attack while being stealth. Not great when trying to hide :p.
But more colddown on it! 1.5 sec is way too fast. Why?
Try to; jump in (While in stealth) a bunch of footman. Casts Fan of Shadow Strikes. Run out again. I lose max 10 life one that :p.

Anyway very nice! :)
 
Code:
Set TargetGroup = (Units within 550.00 of DummyLoc matching (((((Matching unit) is dead) Equal to False) and ((Unit-type of (Matching unit)) Not equal to The Tauren)) and (((Matching unit) belongs to an enemy of (Owner of Caster)) Equal to True)))
That can "pull" structures :eek:

Other than that, its pretty cool. There are alot of un-needed variables that have been used though. For example:
Code:
[COLOR="Red"]Set Caster = (Triggering unit)[/COLOR]
Set CasterLoc = (Position of [COLOR="Red"]Caster[/COLOR])
You can save a whole line, and use 1 less variable there:
Code:
Set CasterLoc = (Position of [COLOR="Red"](Triggering unit)[/COLOR])

Also, another thing. You don't need to use the variable "TempGroup" unless you need to refer to it in another trigger. Just do it this way:
Code:
Custom script:   set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within (200.00 + (100.00 x (Real((Level of Fan Of Shadow Strikes  for (Triggering unit)))))) of CasterLoc matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and (((Matching unit) is alive) Equal to True)))
Here is the Fan of Shadow Strikes in its most simplified form (blue = a change):
Code:
Fan of ShadowStrikes
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Fan Of Shadow Strikes 
    Actions
        [COLOR="RoyalBlue"]Set CasterLoc = (Position of (Triggering unit))[/COLOR]
        [COLOR="RoyalBlue"]Custom script:   set bj_wantDestroyGroup = true[/COLOR]
        [COLOR="RoyalBlue"]Unit Group - Pick every unit in (Units within (200.00 + (100.00 x (Real((Level of Fan Of Shadow Strikes  for (Triggering unit)))))) of CasterLoc matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and (((Matching unit) is alive) Equal to True)))[/COLOR] and do (Actions)
            Loop - Actions
                Unit - Create 1 Dummy Caster for [COLOR="RoyalBlue"](Owner of (Triggering unit))[/COLOR] at CasterLoc facing Default building facing degrees
                Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                Unit - Add ShadowStrikeDummy  to (Last created unit)
                Unit - Set level of ShadowStrikeDummy  for (Last created unit) to (Level of Fan Of Shadow Strikes  for [COLOR="RoyalBlue"](Triggering unit)[/COLOR])
                Unit - Order (Last created unit) to Night Elf Warden - Shadow Strike (Picked unit)
        Custom script:   call RemoveLocation (udg_CasterLoc)
I also removed the "TempPoint" variable, because the dummy will face the picked unit when it is ordered to shadow strike them anyway (you also save using a variable, and removing it).


Here is another one of your triggers, in the simplest form possible:
Code:
Wardens Stealth
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Custom script:   set bj_wantDestroyGroup=true
        Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
            Loop - Actions
                If (((Picked unit) has buff Warden's Stealth ) Equal to False) then do (Unit - Remove Invisibility  from (Picked unit)) else do (If ((Level of Invisibility  for (Picked unit)) Equal to 0) then do (Unit - Add Invisibility  to (Picked unit)) else do (Do nothing))
We just saved ourselves a heck of alot of lines there ^

Try to remove any un-needed variables in the Magic Prison trigger as well.

Other than all this, I thought the spellpack was a bit average compared to your others.. However, Magic Prison did look quite cool, and did do something cool. Wardens stealth was alright.... I wouldn't use it in any of my maps. Fan of SS was a bit simple as well. I didn't go *:eek:* when I first saw it.

Good job anyway :) +rep
 
Oh yeah so when I post spells I dont get rep.

Pretty good spells, I like them.

Anyways spells Ive already seen. // First one from Enfo, rest from DotA
 
Thx guys, tinki3 I like typing Custom Scripts :p..
Oops didnt think about structures... my bad
 
>rest from DotA

The black hole isn't really a black hole, and there is no Invisibility aura in DotA, except the Invoker which was removed from DotA long ago.

Great spells btw :D
 
Thx Dax :D

Yea I agree with Tinki3, I wanna see some of SFilip's spells :D
 
>rest from DotA

The black hole isn't really a black hole, and there is no Invisibility aura in DotA, except the Invoker which was removed from DotA long ago.

Great spells btw :D

First of all I want to say: Nice spells! :)

Secondly I want to reply to Daxtreme: Quite true (I guess), however, there are heroes who can turn allied heroes invisible (Priestess of the Moon and the Treant, if I remember correctly.) -Just a side-note, there. :p
 
I downloaded it...I'm gonna check it out later and get back to you.
 
Wow, nice spells. Warden is getting there, Blademaster tops so far, never any other. I want to see a Paladin hero with triggered spells :). But anyways, good spells.

5 Star thread, if you want me to rate it.
 
Haha poor lh dude the spells are nice, great ideas here, this shud be put in the spells section.

Free 5 starz bumpzzz !!!
 
Lol, thx rayquaza218..

Off-Topic, Thanatos, You changed your avatar again O.O :D
 
Approved, really sorry for the long delay.
Magic Prison is very nice BTW ;)
 
I think it's called "Invisible units bestow auras"
Hey! I can't believe there's someone who has the same idea to make a multi-target Shadow Strike. Too late for me though...
(good think I know this before I make it, or I'll be called copying)
 
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