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One ambitious player has begun to import the whole of Azeroth into Minecraft block by block and, so far, things are actually looking pretty good.
People with way too much time on their hands have been crafting ambitious projects with giant multicolored cubes since Markus "Notch" Persson first went public with his then tiny indie game Minecraft in 2009. So ambitious, in fact, that nowadays it's become difficult to get any sort of recognition for your work without, well, I don't know, recreating an immensely detailed series of massive continents inch by inch or something. Cut to Mojang Forum user Rumsey, and his epic quest to bring all of World of Warcraft (dungeons and all) into the blocky lands of Minecraft.
Accomplishing such a feat requires specialized software that helps transfer the map data into the game, as well as circumvent Minecraft's normal 128 block height limit.
Read Moar about it here.