Chocobo
White-Flower
- Reaction score
- 409
Fate/Heaven is a sort of defence game, where you defend a tower (the Holy Grail). The game is entirely flexible to players, ranging from difficulty 0 to 10 (with the difficulty 10+ being the hardest mode and almost impossible to beat with a small team or the second strike) with 10 heroes (so long time I didn't edit it that I don't know how many heroes it has) and a camera that can be changed. Computer in difficulty 10+ will smash you out of your computer as it is meant to be the hardest possible.
features :
- some fate/stay night heroes
- some flashy effects that stacks over each
- stackable stuns (ex: a 10s slow then you apply breaker gorgon will result in a massive slow of 10s instead of 4s)
- custom damaging (implies counter/hit/avoid rate)
- custom upgrades (to setup your own hero)
- specific hero classes (ex archer can be a sniper but a melee hero too)
- custom tileset (not viewable in screenshots as they are old)
- custom interface (same here)
what requires to be fixed :
- nerf caster flags (Ep. 16)
- nerf Mage-123 Factory (Ep. 29?)
- enhance some spells (Saber/Lancer) that are noob-looking (even if they decrease enemy hit rate and universal missing..)
- fix Rider Leap bug (invulnerable on cast)
- fix UBW lag (ugly lag on my computer)
- fix UBW bugs (if UBW effect remains then you are free to bug)
- memory leaks, even if I'm not going to fix them (VM grows by 170mb approx. in a high level 2 player game of 2 hours)
- make super crits more viewable (maybe bigger numbers, but bigger numbers involves other bigger numbers that involves again bigger numbers and so on)
- add a multiboard perhaps?
- remove the debug mode (4 heroes at start in singleplayer and can stack heroes to make glitches, or crashes perhaps)
- change some effects (ex: Caladbolg/Hrunting/UBW)
- nerf all monsters in general (they attack at a mad speed in Difficulty 10+ and like noobs in Difficulty -10)
- prevent camera abuses (with a big aoa, your camera will start spinning, with a gigantic aoa, your camera spins indefinitely without the ability to cancel it)
- support for different resolutions/languages (specificly asia/europe languages) if more than game messages are involved
- fix the leavers getting xp even if they left the game
- prevent crashes if any by saving instantly the chars (still haven't faced a crash so I guess that won't happen)
- fix the fly bug (when you die while flying)
- fix the spellfly bug (Lightning Bombing then attack/spells while you are flying is lol)
- add combos (...)
- and perhaps scoring like in Fate/Another english version
- and perhaps shorten the save/load code even if I won't
- and fix Item death bug - repicked item - given item - undroppable item...
- fix Fog changing bug (Lightning Bombing + Blood Fort Andromeda)
- enhance the fps in game (even if 3 fps is enough for me I bet there aren't much people that can withstand it like in Fate/Stay Night 2)
Screenshots :
http://fsnc.21.forumer.com/viewtopic.php?t=136&postdays=0&postorder=asc&start=15 (9 mb of screenshots from an old version)
http://fsnc.21.forumer.com/viewtopic.php?t=136&postdays=0&postorder=asc&start=0 (the very old version screenshots)
as I don't find recent screenshots you don't have an image preview of the new Fate/Heaven version (terrain/tree/fog).
There is no map attached there as the reason is that it is current under private tests (since the start). Perhaps I'll release it soon (that's 1 year I'm saying this already).
some screens here.
features :
- some fate/stay night heroes
- some flashy effects that stacks over each
- stackable stuns (ex: a 10s slow then you apply breaker gorgon will result in a massive slow of 10s instead of 4s)
- custom damaging (implies counter/hit/avoid rate)
- custom upgrades (to setup your own hero)
- specific hero classes (ex archer can be a sniper but a melee hero too)
- custom tileset (not viewable in screenshots as they are old)
- custom interface (same here)
what requires to be fixed :
- nerf caster flags (Ep. 16)
- nerf Mage-123 Factory (Ep. 29?)
- enhance some spells (Saber/Lancer) that are noob-looking (even if they decrease enemy hit rate and universal missing..)
- fix Rider Leap bug (invulnerable on cast)
- fix UBW lag (ugly lag on my computer)
- fix UBW bugs (if UBW effect remains then you are free to bug)
- memory leaks, even if I'm not going to fix them (VM grows by 170mb approx. in a high level 2 player game of 2 hours)
- make super crits more viewable (maybe bigger numbers, but bigger numbers involves other bigger numbers that involves again bigger numbers and so on)
- add a multiboard perhaps?
- remove the debug mode (4 heroes at start in singleplayer and can stack heroes to make glitches, or crashes perhaps)
- change some effects (ex: Caladbolg/Hrunting/UBW)
- nerf all monsters in general (they attack at a mad speed in Difficulty 10+ and like noobs in Difficulty -10)
- prevent camera abuses (with a big aoa, your camera will start spinning, with a gigantic aoa, your camera spins indefinitely without the ability to cancel it)
- support for different resolutions/languages (specificly asia/europe languages) if more than game messages are involved
- fix the leavers getting xp even if they left the game
- prevent crashes if any by saving instantly the chars (still haven't faced a crash so I guess that won't happen)
- fix the fly bug (when you die while flying)
- fix the spellfly bug (Lightning Bombing then attack/spells while you are flying is lol)
- add combos (...)
- and perhaps scoring like in Fate/Another english version
- and perhaps shorten the save/load code even if I won't
- and fix Item death bug - repicked item - given item - undroppable item...
- fix Fog changing bug (Lightning Bombing + Blood Fort Andromeda)
- enhance the fps in game (even if 3 fps is enough for me I bet there aren't much people that can withstand it like in Fate/Stay Night 2)
Screenshots :
http://fsnc.21.forumer.com/viewtopic.php?t=136&postdays=0&postorder=asc&start=15 (9 mb of screenshots from an old version)
http://fsnc.21.forumer.com/viewtopic.php?t=136&postdays=0&postorder=asc&start=0 (the very old version screenshots)
as I don't find recent screenshots you don't have an image preview of the new Fate/Heaven version (terrain/tree/fog).
There is no map attached there as the reason is that it is current under private tests (since the start). Perhaps I'll release it soon (that's 1 year I'm saying this already).
some screens here.