nabbig2
New Member
- Reaction score
- 43
For those of you who don't know, Feast is a passive ability. Each time the hero (who is melee) attacks, it deals 4/5/6/7 percent of the target's maximum health. The thing that amazes me is that it works perfectly-no waiting or delay, it deals the damage in perfect synchrony with the heroe's attacks. I suppose it uses damage detection.
If we knew how this worked, it would open up many opportunities, like making abilities that don't need to take up an orb slot.
If we knew how this worked, it would open up many opportunities, like making abilities that don't need to take up an orb slot.