Few Questions

B

Billy(

Guest
Say hello to everyone ^^, I'm new out here and I need some help...

I'm making a map similar to "Escape from Gay Heaven" where there are some cars who create from one region and go to another and then they collapse there... I made that but I don't know how to make a trigger which allows car to kill Unit that is trying to escape ...

So it goes something like this but the Event is not right:

Events : Unit - A unit comes within 71.00 of Obsidian Statue 0000 <gen>
Conditions : (Triggering unit) Equal to Escaper 0010 <gen>
Actions : Unit - Kill Escaper 0010 <gen>

but I need a trigger that will include all summoned statues to have a range of 71 which they will kill Escaper but they keep summoning/destroying ... Help ?
 
Cmon no one can help me?

Do I need to create some variable (I don't know a shit with it)?
 
Billy,

I'm not sure about what you meant by destroying and summoning.

If you have multiple obsidian towers, you can do multiple events in the SAME trigger.

Events :
Unit - A unit comes within 71.00 of Obsidian Statue 0000 <gen>
Unit - A unit comes within 71.00 of Obsidian Statue 0002 <gen>
Unit - A unit comes within 71.00 of Obsidian Statue 0004 <gen>
Unit - A unit comes within 71.00 of Obsidian Statue 0006 <gen>

Conditions :
(Triggering unit) Equal to Escaper 0010 <gen>
Actions :
Unit - Kill Escaper 0010 <gen>

To use that event, where a unit comes in range? You really need the unit to be pre-placed on the map, so you can pick it when you make the trigger.

You CAN store units in a UNIT variable, then use that instead, but its tedius and harder to keep track of. Takes much more trigger work.

This is why i pre-placed all the moving boxes in Ryoko TD's obsitcal course, so I can use that event too.
 
Kk, I found my solution, thank you, but another question ...

Can I somehow make a Floating Text attached above unit... so when unit moves, text moves along him?

Btwm where can I DL Ryoko's TD ?
 
Use the "Floating Text - Create Floating Text above unit" action. If I'm correct, the floating text will disappear automatically.
 
I won't post new topic so I'll just ask everything here...

Ryoko, Is there any solution for this ...

I need a Condition which will go smthing like this:

Condition - ((Unit) Has Passed Region) equal to (True) ?

I'm making a map smthing like a Maze, so u pass checkpoints,
and if u die on after certain checkpoint, u will revive at the last
checkpoint u've been on ...
Solution?
 
Code:
Trigger 1:
Events:
    Unit - A unit enters Region000
Conditions:
Actions:
    Set Checkpoint1Boolean = true
    Set LastCheckpoint = Region000

Code:
Trigger 2:
Events:
    Unit - A unit enters Region001
Conditions:
Actions:
    If - Loop
        Boolean Condition - Checkpoint1Boolean is equal to true
    Then - Loop
        Set Checkpoint2Boolean = true
    Else - Loop
        Unit - Move unit to LastCheckpoint
 
Pretty good.

You could also do it in an integer array, and a region array

Set RegionPoints[1]=this region
Set RegionPoints[2]=that region
Set RegionPoints[3]=other region

Then an integer array to keep track of players.

Checkpoints[]

Then, when a player enters a checkpoint, set the number Checkpoints[Player number of(owner of(triggering unit))] = (value of that checkpoint)

Then you can revive the player in Checkpoint[]

(mind, find the schooner/boat race triggers. You'll see exactly what I mean)
 
2 questions...

1st one : Ryoko how did u made that picture in ur Ryoko's TD?
2nd one : I can't make any unit to be white ... So can anyone make model for me... I need a model something like Peasant..
But Eskimo if u understand me... White model with some white jacket or whatever, anyone pls ?
 
Dunno for your model, but, you may want to have a look at the "Tuskarr" Creeps.
Could pass as "Eskimo".
At the very least, they look halfway human,
and are already dressed for the high north.


HTH
AceHart
 
Heeey, not bad at all ... Good idea but only problem is that they aren't Human, pls can anyone just change a skin for me... Ill put him in the credits... PLS !
 
More and more questions are coming...

So what program shall I use for editting ? I knew that before, but I forgot ... Well ?
 
KK, more questions are coming... How do I make a regular unit to have "Abilities - Hero" in object editor? Is that possible..

Another question, how do I make starting peasant to carry gold?
 
AFAIK, you can't turn a regular unit into a Hero.
You can, however, make a "custom unit" out of a Hero and change all the "art" settings,
so it looks like the unit you wanted.



To make it look like it's carrying ,you could add "gold" to "Art - Required animation names".
Now, as for actually bringing it... dunno.


HTH
AceHart
 
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