R
raiden
Guest
Hi I am relativly a noob to triggering but I learn fast.
I have alot of creative ideas but now i have to get them to work. Well right now i am working on a dota style map. Can someone please help me with a few triggers. First i dont get how they give bounty off the creeps like in dota when u kill a scourge ghoul it say 53 in yellow and u just got that gold, i have added the units to have a bounty awarded but it still doesnt work any help please. Now with the creeps spawning trigger. There pathing gets messed up. I order them to a certain area then when they get there its triggered for them to go to another area like on a path but somehow sometimes they run back randomly and i dont understand why I put Gaurd return and gaurd distance to 0 to see if that work help but it doesnt. Also when the creeps spawn and are triggered to move it also moves the heroes even though its conditioned that only to move reds(computers) units.
Also i have a rain trigger set up like this
Events - Player 3 types a message containing -rain as an exact match
Actions - Create at (Entire map) the whether effect Ashenvale rain(Heavy)
Why doesnt it work ?
Finally how do i make a hero revival timer thingy that is based on the levels like dotas.
Sorry for all my questions I sincerely thank anyone who aids me in this map project
I have alot of creative ideas but now i have to get them to work. Well right now i am working on a dota style map. Can someone please help me with a few triggers. First i dont get how they give bounty off the creeps like in dota when u kill a scourge ghoul it say 53 in yellow and u just got that gold, i have added the units to have a bounty awarded but it still doesnt work any help please. Now with the creeps spawning trigger. There pathing gets messed up. I order them to a certain area then when they get there its triggered for them to go to another area like on a path but somehow sometimes they run back randomly and i dont understand why I put Gaurd return and gaurd distance to 0 to see if that work help but it doesnt. Also when the creeps spawn and are triggered to move it also moves the heroes even though its conditioned that only to move reds(computers) units.
Also i have a rain trigger set up like this
Events - Player 3 types a message containing -rain as an exact match
Actions - Create at (Entire map) the whether effect Ashenvale rain(Heavy)
Why doesnt it work ?
Finally how do i make a hero revival timer thingy that is based on the levels like dotas.
Sorry for all my questions I sincerely thank anyone who aids me in this map project


