Thank you. Well, I've been only into WE for 2-3 weeks now, so I want to at least learn the basic first before getting into JASS. And I plan to learn it as soon as I finish a map, don't worry ^^Such advanced GUI... I cant comprehend why this wasnt made in JASS. It could be awesome!
Learn JASS man!
Well, I plan it as one of those tricky spells, one mistake and you screw it all!Anyway it's a original idea, although most of the time it doesnt work as it should. The effects are nice and the documentation is superb.
Problem with it, is the concept I want to use is 'bouncing off terrains, doodad, etc'. But don't worry, I've found another way to do it:Make it a point-target spell. You select where you want to go, and it dashes aiming there. If the hero encounters an object in the way, he violently smashes onto it, receiving a bit of damage and dealing a ton to the unit in the way. If nothing stands in the way, the caster reaches his destination and it could create some damaging AoE special effect around the target point.
Problem with it, it could be bouncing toward a strange angle, like if it picks a doodad behind the unit, he will need to go right through the unit... Beside, I think it's too trigger-based instead of more real. It's just another variant of DoTA's Omnislash right?As for your new spell, you could rework it using only 1 thing: Instead of determinating angles randomly, make it dash towards a unit, simply.
If it hits a doodad, you make it aim a unit. If it hits a unit, you make it dash towards a doodad. That way it will always be balanced
Huh? it never has happened to me, not once. The only bug that I can think off is when there's a unit in range, however, he's behind a forest, a doodad, cliff or something like that, then the caster would dash and then get stuck to the doodad or cliff or something like that.There is one bug though. Sometimes your hero bugs out, "bouncing" off emptiness, and once he heads back again towards a unit it deals about 3000 damage to it, as if he bounced 20 times, but he didn't.
it's not random, rather, it picks a random unit in vicinity as target. Ah, I see I haven't put the new description, sorry for it. The new tool tip describes it all.Also, when you initially cast the spell it goes in a random direction, not your facing direction.