Other Final Fantasy Warcraft

Whoareyou.

New Member
Special Effect of the Flowers is a flower doodad that you can attach. Idk if this helps but yeah. Keep on going :thup:
 

Whoareyou.

New Member
Lol, Ayanami has a lot of spells to do too, let alone be the map. Does a lot of work, can't imagine it all D:
 

Ayanami

칼리
Found a major bug in the Grid System. So basically, in the process of basically re-writing it. Almost done with the new one though.
 

GOGETIA

New Member
So the tiles are created by a trigger that activates at game start? why? I know a game like that called Legend of the Dragon and the person who made it made the whole entire map one huge jass string. Its enormous it spawns all heroes and doodads, All text, all creep and hero revive systems, items, and TONS of spells... literaly every character has all their own spells. It in 1 of the folders on trigger menu and its only one of the white sheets. And thats the only trigger
 

Moradiae

TH.net Regular
It's only the mapper's preference ;)
I am pretty sure he'd have a harder times making any changes in his map than if he had organized them properly according to function or whatever
Creating tiles by trigger means you could move them around and set them up however you want at anytime in the game. Creating them by placing at first could only serve as a one-time thing otherwise. Plus if you want to move them later on, you have to use trigger anyway.

correct me if I am wrong :p

on topic: I am looking forward to playing this :D
 

Sajin

User title under construction.
I challenge Whoareyou. to the first ever Public Beta !!
its a 1v1v1 FFA between me Ayanami and Who :D
 

Whoareyou.

New Member
Lol, don't have to be mean, Ayanami could put in cheats lol j/k he probably doesn't but still he knows the basics and best combos I bet.
 

Sui-cookie

You can change this now in User CP.
I'd love to help, but it seems all I'd be good for was terraining :x and I'm not sure how it really applies with the tiles covering everything up x.x i too noob to get it t.t

or is the grid spawned just to available positions around the player whos turn it is, then despawn when their turn is over? if so, then the terrain would be relevant when it wasn't your turn x.x
 

Sui-cookie

You can change this now in User CP.
nevar enuf x.x's and t.t's as long as you have an infinite amount of PewPew's

and i thought it was going to be multitype-terrained?

edit: nvm, didn't see this.
Well, terrain isn't really a option as the "Tiles" are really just dummy units, covering the floor.
though, i think that can be bypassed if you despawned them when they were unnecessary
 

Moradiae

TH.net Regular
about terraining.., maybe they could also come in different heights. meaning cliffs (sorry I don't know much about terraining, so excuse my vocab here :p)

maybe could do something like this?

where the green grids are passable and stopable (having the unit stay there)
and the red grids (on the slopes) are passable but not stopable?

with a cliff like this, the corners (not red and not green) are not within gameplay so doodads could be put there :)

also with different height, you could also make range attack deals more damage if the attacker is in higher ground :D and therefore, lower damage if attacking target on higher ground etc.

it's just that terrain does not necessarily have to be there only for decoration right? =]
 

Attachments

doomsday

New Member
u guys dont get it, the map initialises THEN all the "dummy" units (tiles) are spawned ONTOP of the terrain using a trigger that ayanami has put into the terrain which i did.
or so i think...
 

Moradiae

TH.net Regular
Umm, yes I did get that much, it's just that I have no idea of how difficult it would be for the trigger creating dummies to leave out certain ranges matching condition..
sorry, I didn't mean to be rude there:(
 

Sajin

User title under construction.
Question is, is ayanami's system built for being able to travel the terrain and is the spawning trigger able correctly place them in areas that transition between the heights (like your ramps) Because the only system ive ever seen like this before (unit placing that is) couldn't be used on more then 1 level of terrain unless you separately triggered in each region of height
 

Ayanami

칼리
Question is, is ayanami's system built for being able to travel the terrain and is the spawning trigger able correctly place them in areas that transition between the heights (like your ramps) Because the only system ive ever seen like this before (unit placing that is) couldn't be used on more then 1 level of terrain unless you separately triggered in each region of height
Well, for the beta, I'm not planning to make any height differences.

Currently, I've been scratching my head figuring out making tiles in different tiles. I guess I'll fix that in the later versions. For now, I'll start developing the map.

As for the terrain, thanks to both Sajin and doomsday. However, I don't think the tiles will fit into the different cliffs, waters, etc. Could I request it to be a flat land? Although that may look pretty ugly.
 
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  • tom_mai78101 tom_mai78101:
    I have a GIF though
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    In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
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    And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
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    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
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    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
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