finishing my map =)

  • Thread starter Thread starter FFsquall
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FFsquall

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hi, its me again
im finishing my hero arena (not really) yay
but still got 2 problems:

1-i want the players to earn 100 gold each time they kill an oponents' hero( i tried something but it didnt work)
3-when a hero dies, he has to revive after 30 seconds near a certain building. how can i do that
2-how do i take out that reveal thing when u dont have a tree of life? (couldnt find it

thx for the help =)
 
FFsquall said:
hi, its me again
im finishing my hero arena (not really) yay
but still got 2 problems:

1-i want the players to earn 100 gold each time they kill an oponents' hero( i tried something but it didnt work)
3-when a hero dies, he has to revive after 30 seconds near a certain building. how can i do that
2-how do i take out that reveal thing when u dont have a tree of life? (couldnt find it

thx for the help =)

1-Set the bounty for 100 on each hero, in the Unit Editor.
3-Trigger, naturally :P
E: A unit dies
C: Dying unit is a hero equal to true
A: Wait 30 seconds
Revive dying unit instantly at <the specified building> <show/hide> revival graphics
2-I have no idea what the hell you just said :D Please explain.
 
"you will be revealed to your opponents unless you build a town hall" that thing

jeez i wrote 1-3-2 and said there were 2 problems -___-
 
make sure you dont have the original melle initialization trigger for that last one, and for the first and second you can just use this
Code:
Revive and Bounty
    Events
        Unit - A unit Dies
    Conditions
        ((Triggering unit) is A Hero) Equal to True
    Actions
        Player - Add 100 to (Owner of (Killing unit)) Current gold
        Wait 30.00 game-time seconds
        Hero - Instantly revive (Triggering unit) at (Center of (Playable map area)), Show revival graphics
 
Triggering unit almost never works with this sort of trigger. That's why there's Dying unit and Killing unit.

So change the two Triggering unit parts to Dying unit.

But other then that, yeah, that's another way to do it, and it may be faster then going to each hero to change the bounty.

And that IS what I said for the revival trigger :P Just with the bounty part added, and you just made a tiny little mistake with the Triggering unit :)
 
sry, that wont work cause the unit is created after the map starts
the wisp enters the circle of power then the hero appears in the map
i forgot to say that =/ sry
 
That is in relation to which problem, 1, 3, or 2? :P

... WHO TAUGHT YOU HOW TO COUNT, BOY?! Rofl! ;)
 
in relation to the hero reviving problem =p
im still learning how to count =/ boo
 
So, you want the Wisp to enter the Circle of Power, and then to kill the Wisp and get a hero next to a certain building, correct? :)

E: A unit enters <your region>
C: Entering unit is equal to Wisp
A: Kill Entering unit
Create 1 <hero> at position of <building you want it to spawn at, or a region, whatever!> for owner of entering unit facing <whatever degrees you want, matters very little>

Ta da! :)
 
ok, and how do i make that created hero revive? near the building, that is
 
...

Oh, the Circle of Power and Wisp are meant to REVIVE the hero?!

I thought this was a "hero selection" sort of thing?
 
to make them revive at a certain place just change the region in my trigger to wherever you want, if you want them to get a wisp when they die, and that wisp has to go to a building for the unit to revive, put in a wait until condition in there. and you dont need to change triggering unit to killed unit, its works just fine.
 
AgentPaper said:
and you dont need to change triggering unit to killed unit, its works just fine.

Have you tested and can prove that? I've experienced problems with it in the past.
 
well i think ive used it in other maps, but you might as well use killed unit, just to be safe.
 
I'm not trying to knock you or call you a liar or anything, just so ya know :)

Just trying to make sure he does it more right then wrong.

Or worse, he could do it left :confused:

Anyway, Squall, specify what you're trying to do
Hero Selection or something else?
 
things r getting hard =p

yes the circle of power is used to select the hero. when the wisp enters the circe of power, a the hero is created in a certain place.how can i revive this hero that was created?
 
Well, just use the triggers I've stated! :)

Hero Selection
E: A unit enters <your CoP region>
C: Entering unit is equal to Wisp
A: Create 1 <hero> at position of <region/building/bomb with only 3 seconds left/etc.> for Owner of Entering unit facing <north, south, east, west, some combination of the 5? :)>

Then, reviving is a simple trigger:

E: A unit dies
C: Dying unit is a hero equal to True
A: Wait 30 seconds
Revive dying unit instantly at <whereever> facing <whatever degrees> <show/hide> revival graphics

Ta da!
 
well the trigger will work for any and all heros, whenever they were made, as it runs when ANY unit dies, and checks to is if that unit is a hero. if it is it give 100g to the player who killed the hero then waits 30 seconds and revives him at the center of a region.
 
Good points.

However, I've already explained how to do the bounty WITHOUT triggers, which may seem faster, but in the end will be laggier in game.

And if you want it to run ONLY when the created hero dies, then in the first trigger, add this action to the bottom:
Set Hero = Last created unit

Then, in the second trigger, the revive trigger, you can make a condition to check to see if the dying hero is the hero saved to your variable :)

Better for ya, Agent? ;)
 
yea, that worked out

last thing:
how to take out that "you will be revealed to your opponents unless you build a town hall" thing?

and i created a main building. if this building is destroyed , the player loses.
i tried something and it didnt work =/
 
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