Fire model without smoke?

X-maul

AKA: Demtrod
Is there any way to remove, or hide, the smoke on the "Medium Fire" model?
I need it for an ability that will leave a trail of fire behind a unit when it walks, and the smoke makes it look odd.

If it is not possible in the editor, do you know of any fire model I can use?
(I checked SC2Mapster, but couldnt seem to locate anything usefull)
(Also, I cant seem to find any models that are already in the game, that suits my need).
 

Dave312

Censored for your safe viewing
Sorry I don't think you can. However here is a list of similar models that should be suitable. Some of them are nearly identical to the FireMedium model (without the smoke) so maybe you missed them? I would recommend TerranBuildingFireSmall.

- Assets/Effects/Terran/FirebatHitSprite/FirebatitSprite.m3
- Assets/Effects/Terran/FireImpact/FireImpact.m3
- Assets/Effects/Terran/HellionBeamImpact/HellionBeamImpact.m3 (Use the Stand 01 animation for no smoke)
- Assets/Effects/Terran/TerranBuildingFireSmall/TerranBuildingFireSmall.m3
- Assets/Effects/Terran/TerranBuildingFireMedium/TerranBuildingFireMedium.m3
- Assets/Effects/Terran/TerranBuildingFireLarge/TerranBuildingFireLarge.m3
 

X-maul

AKA: Demtrod
If I apply the "HellionBeamImpact" model, it will only play it once, and the fire dies out after 1.2 sec. Is there any way to make the actor play the model animation from 1 to 1.2 and then go to the start again?
 

Dave312

Censored for your safe viewing
I assume by "go back to the start" you mean that you want to just keep playing the animation between 1.0 and 1.2s? Delete all the events in the actor and then create these:
Code:
ActorOrphan
  Destroy
Effect.<Your_Persistent_Effect>.Start
   Create
ActorCreation
   AnimPlay Stand Stand 0 -1.000000 -1.000000 -1.000000 asAutomatic 1.0
ActorCreation
   TimerSet 0.200000 AnimTimer
TimerExpired
   TimerName AnimTimer
   AnimPlay Stand Stand 0 -1.000000 -1.000000 -1.000000 asAutomatic 1.0
TimerExpired
   TimerName AnimTimer
   TimerSet 0.200000 AnimTimer
 
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