Newbwc3
Sephiroth_VII
- Reaction score
- 156
I'm sorry everyone
I hadn't realized that I didn't upload the new version. Well now its all up-to-date. 
FlamethrowerARTandDAMAGE
Events
Unit - A unit Is issued an order targeting an object
Conditions
flamethrowerON Equal to True
(Triggering unit) Equal to FT_caster
[B] ((Triggering player) is an enemy of (Owner of (Target unit of issued order))) Equal to True[/B]
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Issued order) Equal to (Order(smart))
(Issued order) Equal to (Order(attack))
[B](Issued order) Equal to (Order(move))[/B]
Then - Actions
Set FT_casterLoc = (Position of FT_caster)
Set FT_TargetLoc = (Position of (Target unit of issued order))
Special Effect - Create a special effect attached to the left hand of FT_caster using Objects\Spawnmodels\Other\FlameThrower\FlameThrowerSpawnObj.mdl
Unit - Create 1 FT_Dummy for (Owner of FT_caster) at FT_casterLoc facing FT_TargetLoc
Set FTDummy = (Last created unit)
Unit - Add a 1.00 second Generic expiration timer to FTDummy
Unit - Order FTDummy to Human Mountain King - Storm Bolt (Target unit of issued order)
Unit - Cause FT_caster to damage circular area after 0.00 seconds of radius 250.00 at FT_TargetLoc, dealing 10.00 damage of attack type Spells and damage type Fire
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_FT_casterLoc)
Custom script: call RemoveLocation(udg_FT_TargetLoc)
Else - Actions
Yes I did do all that and it still continues to not remove the dummys. The reason for this, I think is because if u give them a negitive regen then it makes them die and then come back to life, and then die again, come back to life again.... never really dieing forgood because its there health regeneration.weird. But I dont know. help. (Look at the map in first post if u dont know what im talking about)Did you check in...
File - Preferences
the entry "Allow negative real values in the Object Editor"? Try with 2 hp also.
Dummy remove
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Dummy
Actions
Wait 1.00 seconds
Unit - Remove (Triggering unit) from the game