Flashbang Trigger

D

Dino.pl

Guest
It invokes a blinding flash when a flashbang is "thrown".
Its power depends on unit's facing and distance from the exploding flashbang.
I'd be very happy if somebody tested it and said if it looks good and works as it's supposed to.

You need:
-a global array unit variable "unit" (array dimensions 0-11 -> player 1 - player 12)
-an ability with point target
-a unit assigned to the "unit" array (with the Flashbang ability of course)

Trigger Flashbang:
Code:
function Trig_Flashbang_Conditions takes nothing returns boolean
    return GetSpellAbilityId() == 'A001'
endfunction

function Trig_Flashbang_Actions takes nothing returns nothing
    local boolean my_boolean
    local location my_locationTarget = GetSpellTargetLoc()
    local location my_location
    local real my_realAngle
    local real my_realDist
    local real my_real
    local integer my_loopIndex = 0
    if (bj_cineFadeContinueTimer != null) then
        call DestroyTimer(bj_cineFadeContinueTimer)
    endif
    if (bj_cineFadeFinishTimer != null) then
        call DestroyTimer(bj_cineFadeFinishTimer)
    endif
    loop
        exitwhen my_loopIndex > 11
        set my_boolean = true
        set my_location = GetUnitLoc(udg_unit[my_loopIndex])
        set my_realDist = DistanceBetweenPoints(my_location, my_locationTarget)
        if (my_realDist == 0) then
            set my_real = 1
        else
            set my_realAngle = getAngle(udg_unit[my_loopIndex], my_locationTarget)
            set my_real = 384 / (my_realDist * (0.5 + my_realAngle / 360))
            if (my_real < .2) then
                set my_boolean = false
            endif
            if (my_real > 1) then
                set my_real = 1
            endif
        endif
        if (GetLocalPlayer() == Player(my_loopIndex)) then
            call SetCineFilterTexture("ReplaceableTextures\\CameraMasks\\White_mask.blp")
            call SetCineFilterBlendMode(BLEND_MODE_BLEND)
            call SetCineFilterTexMapFlags(TEXMAP_FLAG_NONE)
            call SetCineFilterStartUV(0, 0, 1, 1)
            call SetCineFilterEndUV(0, 0, 1, 1)
            call SetCineFilterStartColor(255, 255, 255, R2I(255 * my_real))
            call SetCineFilterEndColor(255, 255, 255, 0)
            call SetCineFilterDuration(4 * my_real)
            call DisplayCineFilter(true)
        endif
        set my_loopIndex = my_loopIndex + 1
    endloop
    call RemoveLocation(my_location)
    call RemoveLocation(my_locationTarget)
    set my_location = null
    set my_locationTarget = null
endfunction

function InitTrig_Flashbang takes nothing returns nothing
    local integer index = 0
    set gg_trg_Flashbang = CreateTrigger(  )
    loop
        call TriggerRegisterPlayerUnitEvent(gg_trg_Flashbang, Player(index), EVENT_PLAYER_UNIT_SPELL_EFFECT, null)
        set index = index + 1
        exitwhen index == 11
    endloop
    call TriggerAddCondition( gg_trg_Flashbang, Condition( function Trig_Flashbang_Conditions ) )
    call TriggerAddAction( gg_trg_Flashbang, function Trig_Flashbang_Actions )
endfunction
And function getAngle (in Custom Script Code):
Code:
function getAngle takes unit get_unit, location get_location returns real
    local real my_real = bj_RADTODEG * Atan2(GetLocationY(get_location) - GetUnitY(get_unit), GetLocationX(get_location) - GetUnitX(get_unit)) - GetUnitFacing(get_unit)
    if (my_real < 0) then
        set my_real = -my_real
    endif
    if (my_real > 180) then
        return 360 - my_real
    endif
    return my_real
endfunction
I'm open on your suggestions!
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
608
This should of been in the Free Trigger section, aw well ... your new ;)
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
608
I already put it for you. No worries. <3
 
D

Dino.pl

Guest
Ehm, thanks, but this way I won't be able to edit it if I find any bugs or want to update it.
Anyway, there are no rules for this forum at the moment, so maybe I'll change my post a little to make it fit here better than to the Free Trigger Code forum.

EDIT: Does it fit here better now?
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
608
He was talking about the one I submitted in the tutorial respitory. Don't worry if you change anything just pm me.
 
D

Dino.pl

Guest
Ok, let's stop this stupid discussion...
What do you think about the flashbang?
 

phyrex1an

Staff Member and irregular helper
Reaction score
447
Acehart made something weird, so the post in ftc belongs to dino now.
May I ask how you did that?
Anyway whatever you did, it forgott to change the last poster in thread thing.

To the topic:
You have tested this online to make sure it doesn't desync?
You uses GetLocalPlayer together with DestroyTimer, my previous experience says that that can cause desyncs.

Other that that, it looks fine.
 
D

Dino.pl

Guest
Hmm I could put call DisplayCineFilter(true) alone within GetLocalPLayer() and the rest before it.

EDIT: No, this didn't work - all the SetCineFilters needed to be together.
But I placed the DestroyTimers outside GetLocalPlayer().
Also, made a few fixes here and there.
 
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