Floating Text Fade Help

SiorTapas

New Member
Reaction score
0
I want to make a Floating Text fade not just dissapear (destroy). I've made an example of what I do. Why the Floating Text just stays there and doesn't fade after 1 second? Please help me if you can. Thank you.


Trigger:
  • Text
    • Events
      • Unit - A unit Is attacked
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads Attacked above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Change the age of (Last created floating text) to 0.00 seconds
      • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
 

Bankde

Member
Reaction score
20
I don't know but I always use this trigger. (I have the same problem about Expiration time of floating text)

Trigger:
  • Floating Text - Destroy (Last created floating text)


Maybe it is the Blizzard World Editor Bug or maybe someone could explain it. But use my trigger will surely help you!!
 

Jedi

New Member
Reaction score
63
Your problem is set velocity.

Trigger:
  • -------- Creates a floating text. --------
    • Floating Text - Create ...
    • -------- This is the speed of floating text(50) and degree is direction of text.0 = east, 90 = north etc...If you don't use this, your text doesn't move.
    • Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90.00 degrees
    • -------- Disables permanence --------
    • Floating Text - Change (Last created floating text): Disable permanence
    • -------- Fade time of floating text
    • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
    • -------- Life of floating text(you don't need to destroy action if you used lifespan)
    • Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
 

Tawnttoo

New Member
Reaction score
36
Try putting it like this:

Trigger:
  • Floating Text
    • Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
    • Floating Text - Change the fading age of (Last created floating text) to 0.00 seconds
 

FrozenShadow

I am a WolfieeifloW fan.
Reaction score
75
Here is plainly, what I do. I assure you it will work. Fading upwards.

Trigger:
  • Actions
    • Floating Text - Create floating text that reads (|c00fff100+ + ((String((Custom value of (Dying unit)))) + |r)) at (Position of (Dying unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
    • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
    • Floating Text - Change (Last created floating text): Disable permanence
    • Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
    • Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
 
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