Flying units

ThySpektre

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This seems strange to me.

I copied the spirit tower unit in the object editor and made a new unit called a flying spirit tower. I changed its move type to Fly and it height to 200. IN the World Editor the unit is clearly off the ground.

When I test the map however the unit is back on the ground! It also will not respond to height change triggers.

Any ideas?

ThySpektre
 
I don't know if buildings can fly.

Does the same thing happen if you try to make a unit fly?

Also, there may be other things you need to change (classifications, etc.).
 
Hmm, no it works ok with an abomonation I copied over. Darn, I had really hoped to get the effect with a building without modelling.

ThySpektre
 
Uncheck "stats-building" if you're not going to have players build the building and set "stats-movement speed" to 0.

If its going to be pre-placed on the map you could surrond it with air pathing blockers, lol.

If its going to be built, mabey the old starcraft trick where you removed the old builden that was built and used triggers to place new one. As i remeber that was invauable in such things as Spash Turrent Defense (which btw someone whould remake in Warcraft3 form... that would so own and sunken turrent defense... ahh the old days warcraft3 defenses just arn't the same)

Code:
E:
unit finshes constraction
C:
A:
general-set variable- Set MyBuildingNoobs equal to building consterected
If/Then/E.....
 
Unknown Vector,

Getting closer! I unchecked Stats - is a building and changed the movement type to fly. This allows me to see the building at the height I set it at in the object editor in the game when tested.

HOWEVER...It still does not respond to animation trigers changing its height.
 
Interesting. When I click on the unit so i can see its "life bar" above it...the life bar DOES move according to the animation height triggers. But the model for the building remains put. Any ideas?

edit: Well for wahtever reasons, the last piece of the puzzle was to change the AI placement radius to 0 and the placement type to none.

ThySpektre
 
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