Footman Boot Camp

AgentPaper

From the depths, I come.
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Hello everyone. I am working on a map called Footman Boot Camp. So far I have 2 mingames working (the whole game is a set of minigames related to footman training) the Horse Race and the Combat Training. Here is a preview of the map. If you find any bugs or want to suggest a game, please post here.
 
... Why would a FOOTman need a horse? ;) :D

Heh, just my suggestion :D

Perhaps you could divide combat training into a few parts?

Shield Trial: Your footmen must move over a barren field with nothing but his shield; archerers will shoot arrows, and he must duck behind his shield, then pick it up and run, then duck behind the shield, etc. Some archerers may fire fire arrows that will burn his shield (if it is destroyed, he is screwed/loses) and whatnot.

Dagger Combat: Your footmen gets a dagger and some basic chain-mail armor, and must then fight an automated sparring machine. The machine has several long blades that whirl around it; you must duck or leap over the blades, get in close, and attack the sparring machine before its blades lop off your head (pretty tough boot-camp, eh? :D)

Organized Retreat Practice: Your footmen must make an organized retreat as he fights back to his base from the opposing and immense enemy army. He needs to stop the retreat from becoming a rout; he must occasionally fight the enemy, and protect his comrades instead of running for his short-lived life. (this would be a team vrs. team one, except that the teams would be more like 4 vrs. 8 or 7 vrs. 3) You would need to hold off the enemy for a certain amount of time in the forest (can't just run back), and then when the time expired reinforcements would come OR you could retreat back to some fortifications. Then you would to protect the fortifications for a time before you actually won.

Organized Assault Practice: Opposite of won above. You would need to either push back the enemy before time ran out, kill all of them, storm the fortifications, or break past their lines. You would have numbers, but be slightly slower, and they would be slightly stronger and have more stealth capabilities.

Organized Charge Practice: This would require you to break a stalemate by charging onto the battlefield and getting past your enemy's defenses (they would do the same thing, even teams) while preventing them from breaking through yours. The defenses would consist mainly of trenches and spiked walls, and be hard to get through when manned (interesting challenge, because if half your team stayed behind whilest you and a friend 'charged' their fully manned defenses, you would be slaughtered or fired :D)
 
all sounds good, but i need minigames designed to work for any amount of players, even just 1. your ideas gave me similar ideas though so thanks!
also things that would make fun of the game and be funny (like dodge the (insert thing that kills footmen easy) or something)would be really good to have.
 
bumpity-bump bump
 
Ideas

Ideas.

Guarding challanges-Make a minigame where the soul purpose of the game is to keep someone alive for as long as possible? the one with the last person surviving could be the winner

Escort Challanges-You have to work togheter as a team, This Adds +1 to all players that make the escort alive. And if the team fail to escort the carravan or whatever it is all players gets 1 point substracted from score?

Grab your sword and fight the horde - Simple, Slay as many orcs as possible within a given time, and having to slay other footies to prevent them getting more kills then you, This should be 1 hit kill or an ability you can dodge

Mind Puzzles - Well i think that a footman should not only be swift with body but also with mind, but i am however to tierd to think of mind challengeing puzzles, its to late local time for that :D

-Edit-

this could be a little hard to make but i know you got it pretty good going with the triggers so here goes, just got another idea

Commander Abilities - Not only should a footman be able to take orders and fight, but he should also be able to control a smaller group and safeguard them through a battlefield.

The main idea of this - you have your footy standing on his post on top of some hill viewing a battlefield with things running around killing shooting ect. Then by abilities your footie controls a smaller group of people 3 maby on the battlefield (4 abilities) Foward Backwards Left And Right, now the objectives is to control the units safely through one end of the battlefield to the other, (by battlefield i of course mean smaller areas with challenges on the way) 1 for each player, and for each unit you get over safe you get +1 point.

Thats all for now

-Sheep_Quest
 
ok added another minigame to it, check it out

Assault Practice - you must run through the battlefeild as quick as you can, manuvering through obstacles and dodging catapult attacks.
 
Review-Suggestions

I looked at your map abit and in the race section i think it kindda lag of information, it says that the race starts, but now of how many rounds you have to go...

-Assault Practice-
-Add more catapult projectiles in the start, they only hit in the top
-Maby some units that chaces you if you get to close
-some more Bloody scenes giving it a battlefield look :D

-Hourse Race-
-Give the hourses ability to net an apponent 1 or 2 times for a short amount of time

-Question-
-The red spiky things all over the place, What are they there for? they dont damage at the hourse track or at the battlefield so it seems pointless to trying avoiding them
-The terrain need a little more fixing no? (Hope what i saw was not final) would be a darn shame with such a map
 
:*)

Was this game inspired by my game (Im so proud :D)lol
 
Umm

Sry for double post but..

I downloaded ur game and I went to open the file to Get into Map Edit u had firewall and i cant get the game on warcraft(Can only play game by getting in map editor and saving it).
 
Bloodhawk75 said:
Sry for double post but..

I downloaded ur game and I went to open the file to Get into Map Edit u had firewall and i cant get the game on warcraft(Can only play game by getting in map editor and saving it).

This is off topic but you can just download it and move it into the downloaded maps folder in wc3 map folder, then open the game and find it there.
 
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