- Reaction score
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Map name: Footmen Wars Mini RoC / TFT
Made by: tom_mai78102
Main Targeted Audiences: For any type of players, from newbies to pros.
Players: 12 players.
Latest Version: v0.6 (Read Change Log)
Scheduled Deadline: When I have free time. *
Activity Available: On Friday nights and Saturday.#
---------------------------------------------
Features v0.5g:
Description:
Added new features! (Will be changed depending on additional map features, whether it's important or not)
EDIT: All edits will be in boldface. Each boldface text will expire after a month.
In the future: I will update a newer description when Version 0.6 is out. If you wish to read the old description, click this spoiler button. The bold-faced changes will be gone after a period of time. Also, my dialup now has added another whopping 4 kilobytes of upload speed. I might be able to upload maps up to 160 kilobytes of file size.
v0.6:
Added a lot of them. I don't know how to list them. But I assure you, you'll see some easter eggs implemented in the map itself. It is optimized, so no peeking!
Added new spawns, buildings with abilities, item, easter eggs, triggers, detection mode, and edited triggers in my map.
Dang, took me a while!
If you find any issues, please notify me (if you are a member of TH), or go to this link here: http://world-editor-tutorials.thehelper.net/maps.php?view=767
I welcome your comments!! :thup:
Old Description (will be deleted once v0.6 has no issues or bugs):
If there's a comment, please post it up here.
Each version will stay up here, until there are more than 5 version releases. If that happens, the first one at the very top will be removed. There's a total of 8 versions, according to the limits, that could only stay up here, within each one contains both RoC and TFT versions.
From version 0.3 and onwards, they will be in zip files. I realized that I cannot upload more than 8 files.
From now on, the Change Logs will be shortened to a pop-up under the Spoilers button.
----------------------
Change Log:
Made by: tom_mai78102
Main Targeted Audiences: For any type of players, from newbies to pros.
Players: 12 players.
Latest Version: v0.6 (Read Change Log)
Scheduled Deadline: When I have free time. *
Activity Available: On Friday nights and Saturday.#
---------------------------------------------
Features v0.5g:
Version 0.6 will officially balance units, and will also add more features to it.
Version 0.7 will turn towards different genres instead of being a Melee Arena map. (I think)
Schedules may change in the future.
Version 0.7 will turn towards different genres instead of being a Melee Arena map. (I think)
Schedules may change in the future.
Description:
Added new features! (Will be changed depending on additional map features, whether it's important or not)
EDIT: All edits will be in boldface. Each boldface text will expire after a month.
In the future: I will update a newer description when Version 0.6 is out. If you wish to read the old description, click this spoiler button. The bold-faced changes will be gone after a period of time. Also, my dialup now has added another whopping 4 kilobytes of upload speed. I might be able to upload maps up to 160 kilobytes of file size.
v0.6:
Added a lot of them. I don't know how to list them. But I assure you, you'll see some easter eggs implemented in the map itself. It is optimized, so no peeking!
Added new spawns, buildings with abilities, item, easter eggs, triggers, detection mode, and edited triggers in my map.
If you find any issues, please notify me (if you are a member of TH), or go to this link here: http://world-editor-tutorials.thehelper.net/maps.php?view=767
I welcome your comments!! :thup:
Old Description (will be deleted once v0.6 has no issues or bugs):
#: If there is a lot of homework, I may not have time to work on my map. I have a report due in 3/10/2008, and it needs 15 pages of full written text. <--- Finished.
*: I have now more than 3 homework spanning 4 weeks, plus my school's monthly exams is coming. I have no choice but to increase the scheduled time. Hopefully, once homework is done, the scheduled deadline would be shortened back to weekly updates. These will start after the initial release of v0.4.
This map is very specially-designed for dial-up users and slow connection speed users of Warcraft 3 Reign of Chaos. It may also be suitable for high-speed broadband users. The latest version is now not only able to maintain the basic structure of common Footmen Wars map, but also allows to be played in TFT.
Before the release of v0.2, it was for 4 players only. As of current version, it is now for 12 players. I guess it will never be changed after that. This isn't made out of large, space-wasting maps that might create lagging problems all because of dial-up or slow connection speeds, or because of how much data it processes during constant play.
If I were you, I wouldn't like being kicked out of a game all because of the lag. While playing this, and you still suffer from lagging, please notify me before you keep on getting kicked. Know some bugs, or some weird activities? If someone would like to help me fix it, or add a few things to it, let me know first, and then I'll see about it later.
A notable thing I have to mention: The WE can support up to 16 players. I don't know if that's possible, but according to some triggers and intentional GUIs, it could be done.
*: I have now more than 3 homework spanning 4 weeks, plus my school's monthly exams is coming. I have no choice but to increase the scheduled time. Hopefully, once homework is done, the scheduled deadline would be shortened back to weekly updates. These will start after the initial release of v0.4.
This map is very specially-designed for dial-up users and slow connection speed users of Warcraft 3 Reign of Chaos. It may also be suitable for high-speed broadband users. The latest version is now not only able to maintain the basic structure of common Footmen Wars map, but also allows to be played in TFT.
Before the release of v0.2, it was for 4 players only. As of current version, it is now for 12 players. I guess it will never be changed after that. This isn't made out of large, space-wasting maps that might create lagging problems all because of dial-up or slow connection speeds, or because of how much data it processes during constant play.
If I were you, I wouldn't like being kicked out of a game all because of the lag. While playing this, and you still suffer from lagging, please notify me before you keep on getting kicked. Know some bugs, or some weird activities? If someone would like to help me fix it, or add a few things to it, let me know first, and then I'll see about it later.
A notable thing I have to mention: The WE can support up to 16 players. I don't know if that's possible, but according to some triggers and intentional GUIs, it could be done.
If there's a comment, please post it up here.
Each version will stay up here, until there are more than 5 version releases. If that happens, the first one at the very top will be removed. There's a total of 8 versions, according to the limits, that could only stay up here, within each one contains both RoC and TFT versions.
From version 0.3 and onwards, they will be in zip files. I realized that I cannot upload more than 8 files.
From now on, the Change Logs will be shortened to a pop-up under the Spoilers button.
----------------------
Change Log:
v0.1: Have created my first map. Only up to 4 players.
v0.2: Now added 8 more players and expanded the map to its outer bounds.
v0.2a: Added defeat conditions and changed some units cost and tech.
v0.2a: From this point on, there will be both w3m and w3x.
v0.2b: Changed very few portions of it.
v0.3: Added fountains, and a few more things. Cleared
v0.2a ~ v0.3: There are two bugs within these maps. I'd taken them down to get them repaired. As of now, v0.2 is bug-free. Find any bugs within these maps, notify me.
v0.3: Bug #1 is fixed (Kill any unit, and the game defeats you), 3:13 PM.
v0.3a: Released as a bug-fixed map, so far. Moving up re-releases.
v0.3b: Released as a bug-checked map. So far, edited Leaderboard, added Elasped timer.
v0.3c: Bug #2 is fixed (Left out a trigger that activates the Defeat conditions), 1:56 PM.
v0.4: Bug #2 fixed again (Much better, have to take down v0.3c), added hero units, 9:43 PM
v0.4a: Bug #3 fixed, removed tech upgrades (It causes player not having heroes), starters don't move.
v0.5: Bug #2 again, fixed by using 4 different conditions. Added features.
v0.5a: Bug #4 fixed. Changed how starters reacted to attacks.
v0.5b: Added features. 100000 golds = 1 lumber
v0.5c: Bug #5 fixed. Fixed the collisions of each building models. Added a few things to it.
v0.5d: Bug #6 fixed. Fixed Income problems. Also, revised by SerraAvenger.
v0.5e: Added game modes, help from OneBadPsycho.
v0.5f: Added a place to gather, changed prices and range of sight.
v0.5g: 99% removed tomes from shops (Kazuga), added a few things. Typos fixed.
v0.6: Added units, buildings, item, easter eggs, and some more, edited triggers.
v0.2: Now added 8 more players and expanded the map to its outer bounds.
v0.2a: Added defeat conditions and changed some units cost and tech.
v0.2a: From this point on, there will be both w3m and w3x.
v0.2b: Changed very few portions of it.
v0.3: Added fountains, and a few more things. Cleared
v0.2a ~ v0.3: There are two bugs within these maps. I'd taken them down to get them repaired. As of now, v0.2 is bug-free. Find any bugs within these maps, notify me.
v0.3: Bug #1 is fixed (Kill any unit, and the game defeats you), 3:13 PM.
v0.3a: Released as a bug-fixed map, so far. Moving up re-releases.
v0.3b: Released as a bug-checked map. So far, edited Leaderboard, added Elasped timer.
v0.3c: Bug #2 is fixed (Left out a trigger that activates the Defeat conditions), 1:56 PM.
v0.4: Bug #2 fixed again (Much better, have to take down v0.3c), added hero units, 9:43 PM
v0.4a: Bug #3 fixed, removed tech upgrades (It causes player not having heroes), starters don't move.
v0.5: Bug #2 again, fixed by using 4 different conditions. Added features.
v0.5a: Bug #4 fixed. Changed how starters reacted to attacks.
v0.5b: Added features. 100000 golds = 1 lumber
v0.5c: Bug #5 fixed. Fixed the collisions of each building models. Added a few things to it.
v0.5d: Bug #6 fixed. Fixed Income problems. Also, revised by SerraAvenger.
v0.5e: Added game modes, help from OneBadPsycho.
v0.5f: Added a place to gather, changed prices and range of sight.
v0.5g: 99% removed tomes from shops (Kazuga), added a few things. Typos fixed.
v0.6: Added units, buildings, item, easter eggs, and some more, edited triggers.
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