WildTurkey
Previously known as giv_me_rep
- Reaction score
- 88
So I am running this omnislash inspired trigger with a simple loop a from 1-10.
Sometimes it hits every number from 1-10 but most of the time it skips from 4-8 and stuff and I dont understand why or how to fix?
code below
Sometimes it hits every number from 1-10 but most of the time it skips from 4-8 and stuff and I dont understand why or how to fix?
code below
Code:
Test Spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to 360 No Scope
Actions
Set Temp_Unit = (Triggering unit)
Set Temp_Point = (Position of Temp_Unit)
Set Temp_UG[1] = (Units within 500.00 of Temp_Point matching ((Owner of (Matching unit)) Equal to Player 12 (Brown)))
Set Temp_UG[2] = (Random 1 units from Temp_UG[1])
Custom script: call RemoveLocation (udg_Temp_Point)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Temp_UG[2]) Equal to 1
Then - Actions
Unit - Make Temp_Unit Invulnerable
Special Effect - Create a special effect attached to the chest of Temp_Unit using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Destroy (Last created special effect)
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Wait 0.50 seconds
Unit Group - Pick every unit in Temp_UG[2] and do (Actions)
Loop - Actions
Game - Display to (All players) the text: (String((Integer A)))
Set Temp_TargetUnit = (Picked unit)
Set Temp_Point = (Position of Temp_TargetUnit)
Unit - Move Temp_Unit instantly to Temp_Point, facing Temp_Point
Custom script: call RemoveLocation (udg_Temp_Point)
Animation - Play Temp_Unit's Attack Slam animation
Unit - Cause Temp_Unit to damage Temp_TargetUnit, dealing (50.00 x (Real((Level of 360 No Scope for Temp_Unit)))) damage of attack type Hero and damage type Normal
Special Effect - Create a special effect attached to the chest of Temp_Unit using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call DestroyGroup(udg_Temp_UG[1])
Game - Display to (All players) the text: finished
Custom script: call DestroyGroup(udg_Temp_UG[2])
Unit - Make Temp_Unit Vulnerable
Else - Actions