Hide Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hide
Actions
Set TargetUnit[(Player number of (Owner of (Triggering unit)))] = (Target unit of ability being cast)
Unit - Hide TargetUnit[(Player number of (Owner of (Triggering unit)))]
Wait 1.00 seconds
Unit - Unhide TargetUnit[(Player number of (Owner of (Triggering unit)))]
Are you sure the actions are right? Can you post then?hmmm, its hide forever like the other one![]()
Ability1 Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ability1
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (50.00 x (Real((Level of Ability1 for (Triggering unit))))) damage of attack type Spells and damage type Normal
Set TargetUnit[(Player number of (Owner of (Triggering unit)))] = (Target unit of ability being cast)
Unit - Hide TargetUnit[(Player number of (Owner of (Triggering unit)))]
Wait 1.00 seconds
Unit - Unhide TargetUnit[(Player number of (Owner of (Triggering unit)))]
Nop :3@Necrolyte: OMG, GOOD IDEAD!!! I dont think u can use that way to resolve it. Thank you very much!
Okay, I thought you really wanted to hide the unit then unhide it.And 1 problem, i tried to do this
Trigger:
- Events
- A unit start effect of an ability
- Conditions
- Ability being cast equal to SPELL
- Actions
- Unit - Hide Target Unit
- Wait 1 + (1 x Real(Level of SPELL))
- Unit - Unhide Target Unit
But when i cast it, the Target Unit dissapear forever, how can i unhide it normallyplz help me guys