Juggernaut
I don't know what to change it to
- Reaction score
- 32
Force Staff
By Trena99 (this is my first submision)
Description: This is an Item spell that lets you push units around.You can use it on Enemies, Allies.
You can go through units/buildings/terrain with this spell. Since it is an item spell there is no need for leveling because it actually doesn't do any dmg (it can be made to deal dmg though). Anyways if someone wants I could make it leveled.
Requirements: No software such as newgen are used here, it is made in WC3 - Editor.
Only Winrar/7zip are needed to extract the map.
Winrar | Download link
- Made in GUI, it is a simple trigger
- Customizable - Duration, Range, can be made to deal damage etc.
- You can duplicate it easily
- It does not leak (as far as i know)
First part of the spell
Part2 of the spell
The trigger that allows double tapping (Part1)
The trigger that allows double tapping (part2)
The end of the spell
Trigger:
- Force Spell
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Push
- Actions
- -------- Defining the variables --------
- Set Unit_Caster_Target[2] = (Target unit of ability being cast)
- Set Unit_Caster_Target[1] = (Triggering unit)
- Countdown Timer - Start Timer as a One-shot timer that will expire in 0.19 seconds
- -------- Turning Collision Off so that you go through units/buildings/Cliffs etc. --------
- Unit - Turn collision for Unit_Caster_Target[2] Off
- Trigger - Turn on Force Push <gen>
Part2 of the spell
Trigger:
- Force Push
- Events
- Time - Every 0.01 seconds of game time
- Conditions
- (Unit_Caster_Target[2] is alive) Equal to True
- Actions
- Set Position_Caster_Target[1] = (Position of Unit_Caster_Target[2])
- Set Facing_Caster = (Facing of Unit_Caster_Target[2])
- Set Position_Caster_Target[2] = (Position_Caster_Target[1] offset by 30.00 towards (Facing_Caster + 0.00) degrees)
- Special Effect - Create a special effect at Position_Caster_Target[2] using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
- Unit - Move Unit_Caster_Target[2] instantly to Position_Caster_Target[2]
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation(udg_Position_Caster_Target[1])
- Custom script: call RemoveLocation(udg_Position_Caster_Target[2])
The trigger that allows double tapping (Part1)
Trigger:
- Force DoubleTap
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Push
- (Target item of ability being cast) Equal to (Item carried by (Triggering unit) of type Force Staff)
- Actions
- -------- Variables --------
- Set Unit_Caster_Target[2] = (Triggering unit)
- -------- Turning Collision Off so that you go through units/buildings/Cliffs etc. --------
- Unit - Turn collision for Unit_Caster_Target[2] Off
- Countdown Timer - Start Timer as a One-shot timer that will expire in 0.19 seconds
- -------- Turning off the other trigger to prevent double pushing --------
- Trigger - Turn off Force Push <gen>
- Trigger - Turn on Push Double Tap <gen>
The trigger that allows double tapping (part2)
Trigger:
- Push Double Tap
- Events
- Time - Every 0.01 seconds of game time
- Conditions
- (Unit_Caster_Target[2] is alive) Equal to True
- Actions
- Set Position_Caster_Target[1] = (Position of Unit_Caster_Target[2])
- Set Facing_Caster = (Facing of Unit_Caster_Target[2])
- Set Position_Caster_Target[2] = (Position_Caster_Target[1] offset by 30.00 towards (Facing_Caster + 0.00) degrees)
- Special Effect - Create a special effect at Position_Caster_Target[2] using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
- Unit - Move Unit_Caster_Target[2] instantly to Position_Caster_Target[2]
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation(udg_Position_Caster_Target[1])
- Custom script: call RemoveLocation(udg_Position_Caster_Target[2])
The end of the spell
Trigger:
- Force End
- Events
- Time - Timer expires
- Conditions
- Actions
- Unit - Turn collision for Unit_Caster_Target[2] On
- Set Unit_Caster_Target[1] = No unit
- Set Unit_Caster_Target[2] = No unit
- Set Facing_Caster = 0.00
- Trigger - Turn off Force Push <gen>
- Trigger - Turn off Push Double Tap <gen>
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