Darthfett
Aerospace/Cybersecurity Software Engineer
- Reaction score
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Forest CTF
Version 2.00a, updated 3:08 PM, 12/21/08
Version 2.00a, updated 3:08 PM, 12/21/08
Get the newest version here!
Screenshot(s):

Number of Players: 12 ==== 2 teams of 6
What is it?
Forest CTF is a game in which two teams compete, trying to capture the other team's flag. By default, the first team to 3 points wins.
Each player controls one of six heroes, each with its own unique playstyle, that makes it different from the others.
Each player controls one of six heroes, each with its own unique playstyle, that makes it different from the others.
Why should I play it?
If you like to compete against other players, then this would be a lot of fun. The heroes are balanced, the game is customizable, and there are lots of things about the game that make it fun.
Is it playable offline?
Yep! As of the release of Version 2.00a, Forest CTF now includes AI's, which will capture flags, defend flags, protect allies, and kill enemies.
What's new in version 2.00a?
The biggest additions to version 2.00a are the completely revamped Terrain thanks to Smith_S9, the Warrior, the AI, and many other changes you'll have to see for yourself!
Full list of Changes in 2.00a
Code:
NEW TERRAIN
NEW AI/BOTS
NEW HERO - The Warrior
The Demon Warrior
The Warrior is a completely melee based combat, relying on dealing high damage, and staying near the enemy.
Abilities:
Rampage
The Warrior goes into a rampage, increasing his attack damage by 40/60/80/100%, and decreasing his movement speed by 35%.
Slash
The Warrior slashes his sword at the target, dealing high damage, and stunning the enemy for a short duration.
Battle Cry
The Warrior cries out, increasing nearby allies damage by 15/20/25/30%, and defense by 4/6/8/10.
Charge (Class Ability)
The Warrior charges the enemy from a distance, slamming into the enemy from up to 900/1200 range, dealing 40/80 damage.
Blood Rage (Ultimate)
Passively grants the Warrior 6 rage (mana) on every attack. When activated, it releases the Warrior's rage, causing him to regenerate health at a rate of 4 health per 4 rage every second.
New Ability:
Gnoll Rogue:
Blade Fury (Ultimate)
The Gnoll Rogue goes into a fury, accelerating his attack rate until exhaustion. Lasts 10 seconds. (4/3/2/1 seconds of 25/50/100/200% increased attack rate)
New Item:
[Artifact] Arcane Talisman - Causes attacks against the wearer to miss 8% of the time, and gives the bearer 100 bonus mana. It can also be used to restore mana over a short period of time.
-Various balancing changes to abilities:
Assassin's Wind Walk has had a reduction in cooldown, and mana cost, and a reduction in backstab damage.
Mage's Firebolt has had reduced stun duration, shortened cooldown, and increased damage.
Mage's Feedback has had increased mana drained. Damage is now 80% of mana drained, but should be approximately the same as before the change in mana drained.
When is the next version coming out?
Well, it all depends on you! I need to find bugs, balancing issues, and I need good ideas in order to update! It could be anywhere from a month to 3 months, depending on how much feedback I get!
How can I help out?
The best way to help out would be to test the game. Providing feedback helps me to see the map from your perspective. I will even give rep if you post feedback on how your experience was.
Job Opening: I am currently looking for someone to help out with the object editor. I need someone to balance heroes (or help me do it) and create new items/abilities (or give ideas, as I am capable of doing it myself).
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Thanks for your interest! If you have any comments or suggestions, feel free to post.
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