FPS Problems with Spells

kelogsloops

You can change this now in User CP.
Reaction score
45
So I have a spell that goes like this

Fires a powerful arrow enchanted with wind. The arrow deals 80 damage to all enemy units that it pierces. If the enemy's back is exposed to the arrow's trajectory, deals an extra 60 damage as well as reduces armor by 4 and giving temporary vision.

That's the jist of it. The spell is based of Shockwave to deal damage whilst the backstab and Faerie Fire effect is added via trigger. I just got hte spell working i think, but I seem to encounter a few problems. Firstly, sometimes I'm not even sure whether the Shockwave spell deals damage. I nulled the effect of the 'backstab' damage and it seems like it does nothing. Any ideas? Secondly. whenever I CAST the spell, the FPS goes down CRAZY, like 65 to 55, 55 to 45 etc. It gets incredibly low and I've checked over and over but I can't see any problems. Please help!

Here are my triggers.
Trigger:
  • Piercing Shot
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Piercing Shot
    • Actions
      • Set Caster = (Casting unit)
      • Set Target_Loc = (Target point of ability being cast)
      • Set Temp_Point = (Position of Caster)
      • Unit - Create 1 Windy Arrow for (Owner of Caster) at (Position of (Casting unit)) facing (Angle from (Position of Caster) to Target_Loc) degrees
      • Unit Group - Add (Last created unit) to UnitGroup
      • Hashtable - Save (1400.00 / 1550.00) as 2 of (Key (Last created unit)) in hashtable
      • Hashtable - Save (Angle from (Position of Caster) to (Target point of ability being cast)) as 1 of (Key (Last created unit)) in hashtable
      • Hashtable - Save Handle Of(Last created unit) as 3 of (Key (Last created unit)) in hashtable
      • Custom script: call RemoveLocation(udg_Temp_Point)
      • Custom script: call RemoveLocation(udg_Target_Loc)



Trigger:
  • Piercing Shot Move
    • Events
      • Time - Every 0.02 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units of type Windy Arrow) and do (Actions)
        • Loop - Actions
          • Set Unit = (Load 3 of (Key (Picked unit)) in hashtable)
          • Set Angle = (Load 1 of (Key (Picked unit)) from hashtable)
          • Set RemainingTime = (Load 2 of (Key (Picked unit)) from hashtable)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • RemainingTime Greater than 0.00
            • Then - Actions
              • Unit - Move (Picked unit) instantly to ((Position of (Picked unit)) offset by 36.00 towards Angle degrees)
              • Hashtable - Save (RemainingTime - 0.02) as 2 of (Key (Picked unit)) in hashtable
              • Destructible - Pick every destructible within 150.00 of (Position of (Picked unit)) and do (Actions)
                • Loop - Actions
                  • Destructible - Kill (Picked destructible)
              • Unit Group - Pick every unit in (Units within 150.00 of (Position of Unit)) and do (Actions)
                • Loop - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • ((Picked unit) has buff Pierced ) Equal to False
                      • ((Picked unit) belongs to an enemy of (Owner of Unit)) Equal to True
                      • Or - Any (Conditions) are true
                        • Conditions
                          • And - All (Conditions) are true
                            • Conditions
                              • (Facing of (Picked unit)) Less than or equal to (Angle + 90.00)
                              • (Facing of (Picked unit)) Greater than or equal to (Angle - 90.00)
                    • Then - Actions
                      • Unit - Create 1 Wisp for (Owner of Unit) at (Position of (Picked unit)) facing Default building facing degrees
                      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
                      • Unit - Cause Unit to damage (Picked unit), dealing 60.00 damage of attack type Chaos and damage type Divine
                      • Special Effect - Create a special effect attached to the chest of (Picked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
                      • Special Effect - Destroy (Last created special effect)
                      • Unit - Add Piercing Shot to (Last created unit)
                      • Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Faerie Fire (Picked unit)
                    • Else - Actions
                      • Do nothing
            • Else - Actions
              • Unit Group - Remove (Picked unit) from (Last created unit group)
              • Unit - Kill (Picked unit)
              • Hashtable - Clear all child hashtables of child (Key (Picked unit)) in (Last created hashtable)



IT WOULD BE REALLY APPRECIATED!
 

Wratox1

Member
Reaction score
22
first of all, use the wc3-tags around your code, it will make the code so much easier to read and understand;)
 

Moradiae

TH.net Regular
Reaction score
14
I don't really see anything wrong with the main actions, I think the problem's with your hashtable

but first, I see you didn't use the unit group "UnitGroup" at all, so you can just simply cut that line out

now

Exactly how did you achieve

Trigger:
  • Hashtable - Save (real) as 2 of (Key (Last created unit)) in hashtable

and

Trigger:
  • Set Unit = (Load 3 of (Key (Picked unit)) in hashtable)

?

as far as I can tell, the (key (Last created unit)) and (key(picked unit)) are simply string id, so that could be a reason why it's not working. Unless there's something I am missing here..



Because the 2 hashtable indexes use integer, you need to set unit's handle Id to a variable first, then use that as the hashtable index:

Trigger:
  • Actions
    • Set Temp_Unit = (Last created unit)
    • Custom Script: set udg_Temp_Handle (integer) = GetHandleId(Temp_Unit)
    • Hashtable - Save (140/155) as 2 of (Temp_Handle) in hashtable
    • Hashtable - Save (angle(...)) as 1 of (Temp_Handle) in hashtable
    • -
    • -
    • ------- and you don't need this line:-------
    • Hashtable - Save Handle of (Last Created unit) as 3 of (Key (Last created unit)) in hashtable
    • -------you get your windy arrow in the periodic trigger by (picked unit) anywayy--------




so then when you pick the Windy arrow, you do:
Trigger:
  • Actions
    • Set Temp_Unit = (Picked unit)
    • Custom Script: set udg_Temp_Handle = GetHandleId(Temp_Unit)
    • Set Angle = (Load 1 of (Temp_Handle) in hashtable
    • Set Remainingtime = (Load 2 of (Temp_Handle) in hashtable
    • -
    • -
    • -----and delete the line:------
    • Set Unit = (Load 3 of (Key (Picked unit)) in hashtable)
    • ------ it's the same as (picked unit)------


now within the periodic trigger, update the remaining time by saving like above:
Trigger:
  • Actions
    • Hashtable - Save (RemainingTime - 0.02) as 2 of (Temp_Handle) in hashtable
    • -
    • -
    • --and when you clean, again, use the Temp_Handle---
    • Hashtable - Clear all child hashtables of child (Temp_Handle) in hashtable
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top