freaky trigger

w/e

Boaroceraptorasaurus-Rex
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ok im making a trigger where a special, invunerable unit picks up and item therefore activating a gate open trigger and turning off the explode trigger so you cant cheat. the gate that opens leads to the victory region. and a volcanoes supposed to be removed when key is recieved.

problem 1: how do i make it so that the unit thats supposed to pick up the item can only pick up that particular item.

problem 2: can i make it so thats the only item that will be able to activate the trigger? if so...how?

problem 3: The Trigger Chain Reaction doesn't work whne the unit picks up the item.

Note the unit is a customized paladin
Note the victory region is surrounded by the anti-cheat region
 
1)
Code:
Events:
     Unit- A unit aquires an item
Actions:
     If (all conditions are true) then do (then actions) else do (else actions)
          If- Conditions
               (Item being manipulated) equal to (the item to set off the trigger)
               (Hero manipulating item) equal to (the hero to set it off)
          Then- Actions
               Trigger- Turn off (Explode trigger)
          Else- Actions
               Hero- Drop ( Item being manipulated) from (Hero manipulating item)




fyi, i accidentally hit enter while typing this, and somehow made it post, so i am writing the rest of it right now


ok i think this should solve all of your problems, tell me if it doesn't work
 
i dont have any answers for you you w/e but i got a question for you, how do you make a anti-cheat region?:D :D
 
correct me if im wrong w/e, but he just has a region in the path to the victory region, so that if any unit enters it before the hero has aquired the special item, it will explode that unit, so that they cannot get to the victory region. Once the hero has aquired the special item, this trigger is turned off, so units can preceed to the victory region

in this case cheating is just winning b4 getting the item.
 
oh, i thought that there was a way to turn off cheats in a citrain regions and not in others:p
 
whan I entered this site this apeared:
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so should i be scared and call the fbi or somthin?
 
how u make the anti cheat region...well, the actuall purpouse of it is to make sure no1 tries to fly over that gate in a zeppelin. If they do, the zeppelin, and the units in it explode. the victory region is in the middle of the anti cheat region. but when you aquire the keys, that trigger is supposed to turn off and the gate opener is supposed to turn on. im pretty sure that the problem is that there is something wrong with the pick-up-key trigger. seeing as ive never pulled off a trigger that has "picking up an item" in it im not really surprised that its not working -lol

Also, matrix your trigger is wrong. Else's are for if the conditions don't meet the event in the if/then/else it will use the else instead of the then. You need a condition "if hero has item of type" condition and make them drop the item if they have it. FOr number 2 just add the same condition "if hero ahs item of type".

well then, can you write the trigger for me? i really want this thread to close down so i dont have to look after it anymore.

so should i be scared and call the fbi or somthin?

ROFL
 
meh, i tried, i really dont see how you guys type up triggers that always work perfectly but i guess it's a gift
 
meh, i tried, i really dont see how you guys type up triggers that always work perfectly but i guess it's a gift

well thanks for tryin
i apreciate that

but still...SOMEONE HELP ME
 
bump

correct me if im wrong w/e, but he just has a region in the path to the victory region, so that if any unit enters it before the hero has aquired the special item, it will explode that unit, so that they cannot get to the victory region. Once the hero has aquired the special item, this trigger is turned off, so units can preceed to the victory region

well...yes. the only time the anti cheat trigger deactivates is when the unit with the item triggers the door open trigger.
and even then. scince red and blue are on a team, they will have an allied victory.
the only way for them to lose is to get destroyed completely.
there are conditions only allowing red and blue to use the victory trigger
 
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