Free code: Combined charged items.

SD_Ryoko

Ultra Cool Member
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Free code: Combined charged items into one slot.

This will combine any charged items into one item.

-A vial with 5 and a vial with 3 will become a vial of 8.

-Copy the trigger from this map to yours. You do not need to make any objects or variables.

-Any items you want combined MUST be 'Charged' item class.

-Combines a maximum of 15, which you can change.

-Anything over maximum will use another slot.
 
very nice ur a genius im gonna look at that. that is great. but sometimes i wish that i didn't have so many triggers and that it would be a game option.
 
wat i mean by game option is that its not a trigger is that its build into the world editor. under advanced and into gameplay constants. then the map will take up less space and not lag.
 
It only works for items that classify as "Charged", but not all items that have charges classify as charged.

Please fix this error.
 
Can't you change the item class in the object editor?
 
That would be far to complicated. It would also cause a bad view.

Adding a simple condition, though, is a lot simpler.
 
Two thoughts.

It would be nice if it always worked regardless of class, that way the end user doesn't have to modify anything.

On the other hand,

Having it like this allows the person to control which items desired are stackable, and which are not. You could put non-stackable items in the misc class.

For minds map anyway, I'll send the new one.
 
u no wat i ment tho. if it was actuly a real prefence in the world editor not a preference in the game. cause some games like night of the dead; if u can stack tons of ammo in that then its rigged and if u can't its still rigged so if it was a prefence in gameplay constants it would be better.
 
hey well idk wat u do do u just copy the trigger and then paste it in the map then wat do u do?
 
Originally posted by darkassaisin
u no wat i ment tho. if it was actuly a real prefence in the world editor not a preference in the game. cause some games like night of the dead; if u can stack tons of ammo in that then its rigged and if u can't its still rigged so if it was a prefence in gameplay constants it would be better.

There is a maximum of 15 charges per item. You can manually decrease this number in the World Editor.
 
yea i saw that i am just wonderin how do u get it to work. its in text so wat do u do paste the trigger in ur map and is that it?
 
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