From one map to the other...

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randomblink

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Alrighty...

To HOPEFULLY make sense with my question, let me explain WHERE it is coming from.

I used to play Neverwinter Nights. I love the idea of building maps that are interconnected. You walk off the edge of map001 and you auto-jump to map002.

Is there ANY way that you could do something similar in WC3?

I am looking for a multiplayer capable option here. A way that several players could not only have huge maps... BUT there could be several maps tied together to give the players SEVERAL areas to spread out in.

I am looking for something where the maps stay loaded in memory and the AI still runs for that map even when there are no players there... this way, the computer-run units/forces would continue doing what they were doing even when there are no players on that map.

Did I make sense?
Is it possible?
Just curious in case someone else has already done this...
 
Game Cache...

BUT does the AI still run whenever there are no players on a specific map?

AND if I have four players in map001... and player number 1 jumps to map003, but the other players don't... will it still work?

What if I have four players in map001. Then player 2 jumps SOME of his units to map002 and a couple others to map003, what happens? How does he switch between units that are spread out over several maps?
 
... I dont think you can even make a few linked maps in multiplayer :(
 
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