Zwiebelchen
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Gaias Retaliation ORPG *Updated*
Download:
http://www.hiveworkshop.com/forums/...f7dc711d794f17f2dd57c32be&dateline=1265317503
version 04-02-10 now available!
04-02-10 is downwards compatible until 31-01-10.
If you experience crashes during the loading process, try set your "Texture Quality" setting to high. That should fix the problem.
new features:
- Fixed a loottable bug: Searing Blood does now drop properly from D2 bosses
- Slightly increases material drop chance for almost all materials and rare materials
- Fixed pathing at the Giant Wolf's place
- Fixed a bug that rendered a hero invulnerable when dying during the D2 boss cinematic
- The Ancient One encounter completely redesigned
- Bandits spawned from Sergeant Daekan will now be removed once the fight resets
- Fixed bugs with Confidence
Years have passed since the poison of Gaia sprung forth from the lands. Corrupted forests, inhospitable to all, have spread across the face of Kurodan, and borders have faded as all fled before the encroachment of the toxic spores. Ankhmaron, the last haven protected by the Grand River, has sent out messengers to gather volunteers for the task of finding a cure to the plague.
In a tavern close to the village Riversdale, a small group of adventurers have gathered, unknowing, that their search will turn out not to be just a race against time ...
Creators:
Shapy: Terraining
muzzel: Jass
teh.fellow aka Playmo: Terraining, project leading
Zwiebelchen aka Todeszwiebel: Jass, object data, terraining, project leading
We are still looking for experienced modellers!
Features:
- Unique aggro system and Boss AI
- Spells with casting time, all being able to be countered, interrupted, etc.
- 5 classes playable
- 8 spells per class - 2 at start, 4 available at vendors, 2 can be found on world and dungeon bosses
- 2 dungeons
- 19 quests
- Building interiors
- 4+ hours of content
- Attachment System
- Save/load
The classes:
Squire
- The basic tank and melee class
- Can evolve into Berserker and Crusader
Skills: Taunt, Hateful Strike, Gaping Wounds, Shield Block, Revenge, Heroic Presence, Demoralizing Shout, Shield Slam
Weapons: Sword, Axe, Dagger, Hammer
Armor Class: Mail
Misc: Shield
Cleric
- Basic healing and caster class
- Can evolve into Bishop and Monk
Skills: Heal, Divine Shield, Judgement, Crippling Curse, Burst of Light, Confidence, Ressurection, Symbol of Fury
Weapons: Staff
Armor Class: Cloth
Misc: Book
Magician
- Basic caster damage class
- Can evolve into Necromancer and Sorceror
Skills: Fireball, Magic Missile, Dispel Magic, Fire Shield, Frost Cage, Lightning Strike, Warmth, Water Globes
Weapons: Dagger, Staff
Armor Class: Cloth
Misc: Gem
Ranger
- Basic ranged class
- Can evolve into Hunter and Druid
Skills: Summon Servant of Nature, Flaming Array, Claw Strike, Eagles Eye, Barbed Arrow, Ensnare, Feline Reflexes, Remedy
Weapons: Bow
Armor Class: Leather
Misc: Quiver
Thief
- Basic melee damage class
- Can evolve into Assassin and Bard
Skills: Stealth, Backstab, Blurred Motions, Embrittling Acid, Sweeping Strikes, Steal, Deadly Precision, Dazing Trap
Weapons: Sword, Dagger
Armor Class: Leather
Misc: Offhand Weapon
Screenshots:
Please report any bug you might encounter during your play. This helps us fixing problems faster, which results in faster new releases.
PS:
I know that I didn't add everyone to the Credits I used resources from. I lost track on all the things I imported into the map. If you made something I didn't give credit to, send me a PM please and the name of the resource.
Download:
http://www.hiveworkshop.com/forums/...f7dc711d794f17f2dd57c32be&dateline=1265317503
version 04-02-10 now available!
04-02-10 is downwards compatible until 31-01-10.
If you experience crashes during the loading process, try set your "Texture Quality" setting to high. That should fix the problem.
new features:
- Fixed a loottable bug: Searing Blood does now drop properly from D2 bosses
- Slightly increases material drop chance for almost all materials and rare materials
- Fixed pathing at the Giant Wolf's place
- Fixed a bug that rendered a hero invulnerable when dying during the D2 boss cinematic
- The Ancient One encounter completely redesigned
- Bandits spawned from Sergeant Daekan will now be removed once the fight resets
- Fixed bugs with Confidence
Years have passed since the poison of Gaia sprung forth from the lands. Corrupted forests, inhospitable to all, have spread across the face of Kurodan, and borders have faded as all fled before the encroachment of the toxic spores. Ankhmaron, the last haven protected by the Grand River, has sent out messengers to gather volunteers for the task of finding a cure to the plague.
In a tavern close to the village Riversdale, a small group of adventurers have gathered, unknowing, that their search will turn out not to be just a race against time ...
Creators:
Shapy: Terraining
muzzel: Jass
teh.fellow aka Playmo: Terraining, project leading
Zwiebelchen aka Todeszwiebel: Jass, object data, terraining, project leading
We are still looking for experienced modellers!
Features:
- Unique aggro system and Boss AI
- Spells with casting time, all being able to be countered, interrupted, etc.
- 5 classes playable
- 8 spells per class - 2 at start, 4 available at vendors, 2 can be found on world and dungeon bosses
- 2 dungeons
- 19 quests
- Building interiors
- 4+ hours of content
- Attachment System
- Save/load
The classes:
Squire
- The basic tank and melee class
- Can evolve into Berserker and Crusader
Skills: Taunt, Hateful Strike, Gaping Wounds, Shield Block, Revenge, Heroic Presence, Demoralizing Shout, Shield Slam
Weapons: Sword, Axe, Dagger, Hammer
Armor Class: Mail
Misc: Shield
Cleric
- Basic healing and caster class
- Can evolve into Bishop and Monk
Skills: Heal, Divine Shield, Judgement, Crippling Curse, Burst of Light, Confidence, Ressurection, Symbol of Fury
Weapons: Staff
Armor Class: Cloth
Misc: Book
Magician
- Basic caster damage class
- Can evolve into Necromancer and Sorceror
Skills: Fireball, Magic Missile, Dispel Magic, Fire Shield, Frost Cage, Lightning Strike, Warmth, Water Globes
Weapons: Dagger, Staff
Armor Class: Cloth
Misc: Gem
Ranger
- Basic ranged class
- Can evolve into Hunter and Druid
Skills: Summon Servant of Nature, Flaming Array, Claw Strike, Eagles Eye, Barbed Arrow, Ensnare, Feline Reflexes, Remedy
Weapons: Bow
Armor Class: Leather
Misc: Quiver
Thief
- Basic melee damage class
- Can evolve into Assassin and Bard
Skills: Stealth, Backstab, Blurred Motions, Embrittling Acid, Sweeping Strikes, Steal, Deadly Precision, Dazing Trap
Weapons: Sword, Dagger
Armor Class: Leather
Misc: Offhand Weapon
Screenshots:
Please report any bug you might encounter during your play. This helps us fixing problems faster, which results in faster new releases.
PS:
I know that I didn't add everyone to the Credits I used resources from. I lost track on all the things I imported into the map. If you made something I didn't give credit to, send me a PM please and the name of the resource.