Game cache - Load value

Mind

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I wish to store the bankaccount of any player who leaves in the game cache -which is not a problem- but how must I load the stored values?

Before you reply, first read these trigger actions, which are supposed to store the bankaccount:
Code:
Game Cache - Store (Name of (Triggering player)) as
 storedgoldownername of string in GameCache
Game Cache - Store BankAccount[(Player number of (Triggering player))] as 
(storedgold + (String((Player number of (Triggering player))))) of integer in GameCache
Game Cache - Save GameCache

Please do not ignore my question, like most of my questions that are ignored -- Especially concerning the game cache, like the last topic I created concerning the game cache.

Um, I'll just sit here and wait until someone answers my question, since I can't continue my work on my LoaP until I know how to use the game cache.
 
I'll just have to bump this topic in eternity until someone replies, I fear.
 
sorry this isn't an answer, but if you look under any game cache function, it states there is a load cache function (one per type of cache).
i am absolutely sure i can't find any of the "load cache" functions. maybe something has to be set in order to view them in the actions list?
 
this is weird, the trigger comments make reference to load real/integer/boolean/string value trigger actions, but none of them are there!

I might have a hunt around blizzard.j, see if there's something in there.
 
Forgive my stupidity, but what's this all about?

Despite the fact that I know little about the game cache, I tried to write a trigger that is supposed to load the stored bankaccount. Is it correct?

Code:
Set BankAccount[(Player number of StoredGoldOwner)] = (Load (StoredGold + (Name of StoredGoldOwner)) of integer from GameCache)
 
oh wait, I get it now. It just appears that I am an idiot to not read things properly. The comments in the store value trigger actions were referring to functions and not trigger actions. The code you wrote there is an example of using the load integer value function.

So an example of storing an integer is:

[game cache - store integer value]
Game Cache - Store 0 as <SomeInt> of <Ints> in (Last created game cache)

And to load it you do:

[set variable]
Set intVariable = (Load <SomeInt> of <Ints> from (Last created game cache))

which will of course load zero and store it in that variable.

So you have a LABEL and a CATEGORY. Both of them are STRINGS, so you need to make sure you get your string naming absolutely right when storing and loading your values.
 
The value is stored as ((storedgold)+(Bankaccount[(player number of (triggering unit))]))

Will this still work?
 
yes, as long as you use that exact same "equation" when loading the value again. So, (triggering unit) will have to actually mean something when you go to load the value, otherwise it won't work.

you can experiment with this sort of thing, I'm sure of that.
 
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