Game crashes with gold split trigger

N

Nathano

Guest
I have a map that uses about 150 triggers. All went fine, until i added those triggers:

HTML:
Gold Split Light
    Events
        Player - Player 1 (Red)'s Current gold becomes Greater than 100.00
    Conditions
    Actions
        Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Player - Add 10 to (Picked player) Current gold)
        Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) - 100)


Gold Split Dark
    Events
        Player - Player 7 (Green)'s Current gold becomes Greater than 100.00
    Conditions
    Actions
        Player Group - Pick every player in (All allies of Player 7 (Green)) and do (Player - Add 10 to (Picked player) Current gold)
        Player - Set Player 7 (Green) Current gold to ((Player 7 (Green) Current gold) - 100)
Now each time the gold of player 1 or player 7 goes over 100, the game simply crashes without an error message. Idea anyone?
 
Code:
Untitled Trigger 001
    Events
        Player - Player 1 (Red)'s Current gold becomes Greater than or equal to 100.00
    Conditions
    Actions
        Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
            Loop - Actions
                Player - Add (100 mod (Team number of Player 1 (Red))) to (Picked player) Current gold

That should be it :D
 
try just having it set the players gold to zero instead of the num -100, it might be making it negative for some reason
 
You were right AgentPaper, it did become negative

I think I figured out why. Apparently, the trigger is run before the value that makes the gold go over 100 is added. For example, if player 1 has 90 gold and gets 20 gold, it would give all his allies 10 gold, substract 100 from it's own gold (making it -10) and then add 20.

The following trigger has the same effect and doesn't crash the game :cool: :

HTML:
Gold Split Dark
    Events
        Time - Every 5.00 seconds of game time
    Conditions
        (Player 7 (Green) Current gold) Greater than or equal to 100
    Actions
        Player Group - Pick every player in (All allies of Player 7 (Green)) and do (Player - Add 10 to (Picked player) Current gold)
        Player - Set Player 7 (Green) Current gold to ((Player 7 (Green) Current gold) - 100)

Thanks for the replies.
 
But that trigger can also result in negativ vaules.

I think this is the problem:

I checked the Allies of Player function and it returns "all allies of specified player, including him/herself"

There is a risk of a infinit loop. (in some weird way. The trigger should only execute when a players gold goes over 100)

I tested it with two tiggers:


Code:
Add more
    Events
        Player - Player 1 (Red)'s Current gold becomes Greater than 100.00
    Conditions
    Actions
        Player - Add 10 to Player 1 (Red) Current gold

Code:
Gold
    Events
        Player - Player 1 (Red) types a chat message containing -gold as An exact match
    Conditions
    Actions
        Player - Add 101 to Player 1 (Red) Current gold

Somebody who wantds to guess what happens?

Thats right, the games crashes when I type "-gold".

To fix this:

Code:
Add more
    Events
        Player - Player 1 (Red)'s Current gold becomes Greater than 100.00
    Conditions
    Actions
        Trigger - Turn off (This trigger)
        Player - Add 10 to Player 1 (Red) Current gold
        Trigger - Turn on (This trigger)
 
phyrex1an said:
But that trigger can also result in negativ vaules.
The last trigger I posted cannot result in negative values, because I didn't use the event:
HTML:
Events
        Player - Player 1 (Red)'s Current gold becomes Greater than 100.00
Conditions
Actions
Instead I used the condition:
HTML:
Events
Conditions
        (Player 1 (Red) Current gold) Greater than or equal to 100
Actions
That way, player 1's gold will always be at least 100, and ([a value of 100 or greater] - 100) is always positive. Also, I know that giving gold to all allies of player 1 will also give gold to player 1, but that's no problem. Even if I give 1000 gold in the game to player 1, it will just distribute across 50 seconds, generating another 100 gold for player 1 in the process, making it execute once more and giving everyone another 10 gold, but not crashing the game. I tested it to the extreme, and it worked exactly as planned :)
 
(First I didnt see that condition, sorry)
My post wasnt to say your new trigger is a bad one...

I posted it to show that the crash was not caused by negative vaules


Prof:
Code:
    Events
        Player - Player 1 (Red) types a chat message containing -gold as An exact match
    Conditions
    Actions
        Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) - 999)
No crash even with 5 gold.

the crashes was caused by a infinit loop in the trigger.



Your new trigger is better than the old one.
 
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