Gev
Well-Known Member
- Reaction score
- 25
Champion
Events
Unit - A unit enters (Entire map)
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to Chempion) then do (Set Champion[1] = (Entering unit)) else do (Do nothing)
game crushes when i add this trigger, but the strange thing is that i have lots of this kind triggers and they work perfect, must say that i copied one of that triggers that i previously got, please help. Allso is there any limit for creating variables?
Events
Unit - A unit enters (Entire map)
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to Chempion) then do (Set Champion[1] = (Entering unit)) else do (Do nothing)
game crushes when i add this trigger, but the strange thing is that i have lots of this kind triggers and they work perfect, must say that i copied one of that triggers that i previously got, please help. Allso is there any limit for creating variables?