Game Internals Discussion

just a quick question about the previous owner who lost his TFT key - does that also mean he lost the case? If you have the case, then you will have the key, since the key is on the case. If you have the case but no key, then he is telling fibs.
 
chuckle... fibber

Actually, it was one of the interns here at work.
He doesn't play anymore and just GAVE me his games.
They are in blank CD cases, and he has a sticker with the ROC CD Key on it... I realize they COULD be pirate with color laser printing straight to the CD, but I THINK he wouda told me.

The ROC CD Key registered just fine on BNET... so it was legit. Of course, I had to download the keygen for TFT which meant I couldn't update with BNET, so I downloaded the patch from BLizzard... SWEET PATCH! They changed the freaking World Editor in a single patch... I am quite impressed...

So to answer your question... NO cases at all, they are in BLANK DVDRW cases... Legit CD Key for ROC, nothing for TFT.

On a side note:
The world editor is freaking huge.
Each unit, skill, doodad even has hundreds of stats / fields apiece. Does anyone know if someone has created a document that covers each thing in depth? For those of us who live for customization...?

Just curious...
I am coming from Neverwinter Nights where almost EVERYTHING in the game is laid out for those who wish to custom make ANYTHING... Thanks...
 
ok sounds like everything is going your way, but the big downie is that you can't play TFT on battle.net :-(

When will people wake up and realise that they should be more careful with their keys? I mean when you pay for the game you are basically paying for the CD key not the software. If you lose it, you have just done the equivalent of throw about US$40 in the rubbish bin.

the world editor has been updated in many patches as a result of blizzard's commitment to continue working on it post-game release. The TFT world editor is pretty damn amazing when compared to the RoC editor, it makes you wonder how you ever managed using RoC in the first place.

Does anyone know if someone has created a document that covers each thing in depth? For those of us who live for customization...?

No such documentation exists to my knowledge. Many of the fields are straightforward, others no one has a clue about.

I hear NWN was great for modding, but I also hear the war3 editor beats everything hands down :)
 
Yes it does...
At least everything I have heard of so far...

See, I do alot of work in PHP and I was thinking... IF no one has done anything, I enjoy (yes it makes me a sick man) pulling stuff like this apart... And I was thinking I could take the stuff and maybe put together an online trigger editor that would output a file you could import...?

If EVERYTHING is listed in the game, it would be nice if someone would dump them somewhere readable by regular humans.

Just a thought...
 
sounds like an interesting project, but do you mean trigger editor or object editor? i'm guessing object editor.

While its not necessary to list every single field (since some fields are obvious), I can certainly fill in gaps for you. What fields do you want to know about?
 
Web Driven Editor

Darg,
I will start bugging you with field requests.
I think I am taking on a goal of putting this together.
Gonna design the database over this weekend and next week (as time permits) and I will start building the classes asap.

How exciting...
I need to get a package of all the images from the game... Does anyone know where to get them...?

I also need a list of ALL the fields listed for each unit...
Does anyone know where I would get this?
Could I just export ALL of the units from the game to get this?

Hmmmm...
What else...
Does anyone have the 'hard-and-fast' rules for warcraft III file structures? In other words, when building a map.w3x file from binary, this section is the terrain, this section is the units, etc...?
Or is that all protected unlike Neverwinter...?

I think that is all I need...

In the meantime...
Can ANYONE answer the INITIAL questions from this post when it started???
 
Does anyone have the 'hard-and-fast' rules for warcraft III file structures? In other words, when building a map.w3x file from binary, this section is the terrain, this section is the units, etc...?

well if you open up any map with WinMPQ (link is in FAQ), you will get to peek at all the individual files contained inside.

Some files I know, others I don't. It's possible I could ask around and get someone to tell me what bits of a map the internal files correspond to.

I need to get a package of all the images from the game

what do you mean by images? There are plenty at:

http://www.battle.net/war3/

I also need a list of ALL the fields listed for each unit

That's a toughie, I don't know of any way to extract the names. There are some files like UI\WorldEditData.txt and UI\WorldEditStrings.txt contained inside war3.mpq or war3x.mpq. I think field names might be in one of those files. Use WinMPQ to open up mpq files.

and I am SO sorry that I deviated from your original question, maybe we should declare this thread a lost cause? Start a new thread with the question and we will leave this one for discussing game internals.
 
and I am SO sorry that I deviated from your original question, maybe we should declare this thread a lost cause? Start a new thread with the question and we will leave this one for discussing game internals.

Good idea...
New post located at: New Post
 
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