Game Timer

  • Thread starter Thread starter cdlots
  • Start date Start date
C

cdlots

Guest
I looked all over the forums and couldn't find the answer I wanted so I have to post the question here now, sorry. I want to make a game that is for 45 minutes. 12 players in the middle with creeps being spawned and attacking the town the players have to defend. I have everything done how I want it but I have no idea how to create and start a timer that counts down from 45 minutes to zero and then announces a victory. Thanks for the help guys.
 
Also, is there a way to make the game run and have 12 players on the same team on the map? I want 12 of us clan mates to be able to play and defend the town vs the creeps being spawned. Any help is always appreciated.
 
Make a timer variable called Game_Timer (Or something)
Code:
Start Timer
    Events
        Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
        Countdown Timer - Start (Game_Timer) as a One-shot timer that will expire in 2700.00 seconds
        Countdown Timer - Create a timer window for (Last started timer) with title Your Title
        Countdown Timer - Show (Last created timer window)


End Game
    Events
        Time - Game_Timer expires
    Conditions
    Actions
 
Whats the action at the end of the End Game variable? Also, any thoughts on how to make it so 12 people can play at the same time on the same team? Thanks
 
Any ideas on how to make it so the 12 players can all be on the same team playing while the creeps attack for the 45 minute game duration? Or do I have to make 1 player a dedicated AI player in order for it to work, thanks again for the help guys.
 
go to scenario and look for ally properties and there u can ally all of the players together
 
I have done that but when I start the game I get an instant victory message. Is there a way to change the game type so its not a "last enemy building killed = victory" scenario. I want it to be a timed game that runs for 45 minutes unless the 12 player allies are defeated, then they are obviously done and defeated. Any thoughts? Thanks
 
Thanks for the help. This trigger still doesnt give me the ability to have 12 players all on the same team, I still get an instant victory since there is no team 2, is there a way to change the game type or something so the game doesnt run on a team 1 vs team 2 scenario and instead runs strictly on a timer? Thanks
 
have you removed the enforce victory/defeat conditions action in the melee initialisation trigger?
 
Well, y'all have done such a good job I don't run into problems much anymore, keep up the good work!
 
Originally posted by SD_Ryoko
Code:
Victory
    Events
        Time - Game_Timer expires
    Conditions
    Actions
        Pick all your players and do victory

Loss
    Events
        A Unit Dies
    Conditions
        Dying unit is a structure
        Dying unit belongs to good guys
    Actions
        if total number of (good guy structures) less than 1
          Pick all your players and defeat

Could you go into more detail concerning your explanation here please. I am having trouble finding the exact actions you are talking about. Also, I do not know if you are setting up certain groups or not so a more detailed explanation would be appreciated, thanks
 
Well crap, now my stupid creeps wont move, here is my trigger, notice anything I messed up on? They are spawned in a corner of the map, the move to the ramp that defines the creep camp, then they stop and go back instead of proceeding to the region specified. Any help would be appreciated. Guess I shouldn't have spouted off that thing about not needing help so much anymore, whoops.

Creep 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cul1 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cul1 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cul2 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cul2 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cul3 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cul3 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cur1 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cur1 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cur2 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cur2 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cur3 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cur3 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of clr1 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in clr1 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of clr3 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in clr2 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of clr2 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in clr3 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cll1 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cll1 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cll2 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cll2 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cll3 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cll3 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
 
Change (Picked Unit)
To (Triggering Unit)

--

That should work
 
Creep 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cul1 <gen> ) facing Default building facing degrees



Move 1 of 10 (or w/e)
Events
A unit enters cul1 <gen>
Conditions
Unit belongs to neutral hostile
Actions
Unit - Order (triggering unit) to Move To (Center of Tavern <gen> )
 
The ramp s extremely wide, thats not it, I dont think anyways, I will try your trigger as see what happens.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    we were down for a minute - think a log file or something got too big
    +1
  • Ghan Ghan:
    The alerts say it was down for a while unfortunately.
  • Ghan Ghan:
    Didn't know what was going on while I was at work.
  • Ghan Ghan:
    Disk filled up with logs. Fixed now.
    +1
  • The Helper The Helper:
    not a problem at all thanks for getting us back up
  • The Helper The Helper:
    I think the bots are finding a way to get through the anubis
  • The Helper The Helper:
    Happy Wednesday Everyone! Hope everyone has a Fantastic Day!
    +1
  • The Helper The Helper:
    Yeah, stats are showing big bot influx like 12k page views.
  • Wizard Wizard:
    :wave:
    +1
  • Ghan Ghan:
    TH changed his avatar again. 6 more weeks of summer.
    +3
  • Wizard Wizard:
    lol
    +1
  • The Helper The Helper:
    Guys just a heads up I am going to be shutting the site down soon. I am just waiting on the NUON people to decide whether they want to transfer forum data and keep the discord. My email is [email protected] for anyone that wants to keep in touch and I have a facebook too. I will make an official post later. Love you guys and will miss everyone!
    +1
  • V-SNES V-SNES:
    Sent a pm @The Helper
  • Stephen Stephen:
    Oh no - please don't lose the Nuon content
  • The Helper The Helper:
    Someone email AtariAge and see if they want me to transfer the forum data over to it
  • Ghan Ghan:
    Could probably keep NUON stuff around here if we wanted.
  • Ghan Ghan:
    Hmm what to do about the World Editor site though?
  • Stephen Stephen:
    I'd rather personally just own a backup of the Nuon data than see it go to AtariAge honestly. If it gets enshittified as per usual, or if some of the "regular" Jaguar folks get there, it's not gonna be fun
  • The Helper The Helper:
    There will be a github of the forum data so the NUON Forum Data I guess would be available there
  • The Helper The Helper:
    World Editor is technically Ryoko stuff not mine you guys can keep that I am not in that even
  • jonas jonas:
    :( end of an era :(
  • The Helper The Helper:
    Dont think of it as an end jonas - think of it as a beginning, because really my friend that is what it is.
  • The Helper The Helper:
    Also, anyone who is reading this and is sad - don't be, turn off the Internet, step away from the box - enjoy your life - there is so much more out there for you than there is here for you.

The Helper Discord

Members online

No members online now.

Affiliates

Hive Workshop NUON Dome World Editor Tutorials
Back
Top