Well crap, now my stupid creeps wont move, here is my trigger, notice anything I messed up on? They are spawned in a corner of the map, the move to the ramp that defines the creep camp, then they stop and go back instead of proceeding to the region specified. Any help would be appreciated. Guess I shouldn't have spouted off that thing about not needing help so much anymore, whoops.
Creep 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cul1 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cul1 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cul2 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cul2 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cul3 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cul3 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cur1 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cur1 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cur2 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cur2 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cur3 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cur3 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of clr1 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in clr1 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of clr3 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in clr2 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of clr2 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in clr3 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cll1 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cll1 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cll2 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cll2 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))
Unit - Create 1 Furbolg for Neutral Hostile at (Center of cll3 <gen>) facing Default building facing degrees
Wait 0.10 game-time seconds
Unit Group - Pick every unit in (Units in cll3 <gen>) and do (Unit - Order (Picked unit) to Move To (Center of Tavern <gen>))