I've just been wandering through the topics here covering the gamecache and its use in multiplayer maps. One point still has me confused though - when a piece of data is stored in the gamecache in a multiplayer game, on whose computer is the data stored ? Is there an implication that it will save the data to a gamecache on all player's computers?
And likewise, when is comes to retrieving data from a gamecache, from whose computer does it get the data from ?
Do the "SyncStored" functions comes into play here at all? e.g. do you have to use say "SyncStoredBoolean" to sync a bool value across all gamecaches before you can retrieve it again ?
Ta.
And likewise, when is comes to retrieving data from a gamecache, from whose computer does it get the data from ?
Do the "SyncStored" functions comes into play here at all? e.g. do you have to use say "SyncStoredBoolean" to sync a bool value across all gamecaches before you can retrieve it again ?
Ta.