System GameStatus

Bribe

vJass errors are legion
Reaction score
67
JASS:
library GameStatus initializer Ini /*
    
    GameStatus 2.0 by Bribe, special thanks to Troll-Brain
    
    Check if a game is single-player online or is a single-player replay. Due
    to Warcraft 3 limitations there is no known bugfree way to detect a multi-
    player replay.
    
    Even if you start a timer, pause the game, wait 0 seconds and unpause the
    game, the timer will show 0.025 elapsed for both online games and for re-
    plays.
    
    However, the main thing you need to detect is when the game is single-
    player, which means it's possible for the user to cheat. If you are doing
    an RPG and the user wants to play it single-player, the player can do it
    by selecting "LAN" as the method of play which doesn't even require an
    Internet connection. This way he/she can progress through the story line
    without needing other players and without you risking the player cheating.
    
    function IsGameSinglePlayer
        takes nothing
            returns boolean
    
        Returns true if the game is single player, where cheat codes can be
        used. This can be called during map initialization reliably.
    
    function OnGameStatusFound
        takes string func
            returns nothing
    
        Executes the function when the game's status has been detected. The 2
        functions "IsGameOnline" and "IsGameReplay" cannot be used reliably
        from an initializer, you must wait for this function to run first.
    
    function IsGameOnline
        takes nothing
            returns boolean
        
        Returns true if the game is being played over a network or a replay
        from a network game.
    
    function IsGameReplay
        takes nothing
            returns boolean
    
        Returns true if the game is a single-player replay. I have not been
        able to find a bug-free way to detect a replay from a game which was
        played online.
*/
    globals
        //If RGCFD returns true, cheat codes can be used (it's a non-network
        //single-player game).
        private integer iGame = IntegerTertiaryOp(ReloadGameCachesFromDisk(), 0, 1)
        private integer n = 0
        private string array funcs
    endglobals
    
    //=======================================================================
    function IsGameOnline takes nothing returns boolean
        return iGame == 2
    endfunction
    
    //=======================================================================
    function IsGameReplay takes nothing returns boolean
        return iGame == 1
    endfunction
    
    //=======================================================================
    function IsGameSinglePlayer takes nothing returns boolean
        return iGame == 0
    endfunction
    
    //=======================================================================
    function OnGameStatusFound takes string func returns nothing
        set funcs[n] = func
        set n = n + 1
    endfunction
    
    //=======================================================================
    /* private */ function GameStatus___aDs0F83254K43593Jfs takes nothing returns nothing
        call TriggerSleepAction(0)
        loop
            set n = n - 1
            exitwhen n < 0
            call ExecuteFunc(funcs[n])
        endloop
    endfunction
    
    //=======================================================================
    private function Ini takes nothing returns nothing
        call ExecuteFunc("GameStatus___aDs0F83254K43593Jfs")
        if iGame > 0 then
            //Replays ignore any thread-sleep type things which were not in
            //the original game - thus this is perfect for detecting a single-
            //player replay. TriggerSyncReady fires before TriggerSleepAction.
            call TriggerSyncReady()
            set iGame = 2
        endif
    endfunction
    
endlibrary
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
i could see this being usefull for someone making a higher quality rpg, but other than that what would its uses be?
 

PurgeandFire

zxcvmkgdfg
Reaction score
510
Not much. But some people like to know this kind of information just in general to control saving and things like that. For example, I think Gaia or TKoK (forget which) disables single-player save-load codes. (which is kind of annoying)
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
Reaction score
62
[ljass]private boolean replay = not ReloadGameCachesFromDisk()[/ljass]

So gamecache does not load in a replay is that correct? This is really a nice resource though, some "cool things" could be done for replays only I think.
 

NoobImbaPro

You can change this now in User CP.
Reaction score
60
Q1:Bribe are you sure about that delay?
Q2:Can it show "online" if it is LAN too?

EDIT: pff idiot questions, let me do a better. Can you see in jass if the game is played in WAN or LAN?
 

Bribe

vJass errors are legion
Reaction score
67
LAN and Battle.net return the same results.

I have to update this resource however. There is a selection event delay in replays too which is completely bogus.
 

Bribe

vJass errors are legion
Reaction score
67
Update to 2.0 to fix some known issues. There is no known, bug-free way to differentiate between replay and network game.
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
Reaction score
62
Bribe:
1. Update to 2.0 to fix some known issues. There is no known, bug-free way to differentiate between replay and network game.

1. What about this resource?: http://www.wc3c.net/showthread.php?t=101256, then network_play = not is_single and not is_replay right?
 

Bribe

vJass errors are legion
Reaction score
67
There is no known, bug-free way to differentiate between replay and network game.
I highlighted part of the spot you quoted me on.

If the game is minimized (this happens a lot when waiting for the game to start by the way) it will be treated as a replay. It also takes up a pause.

That is a serious bug! That could reveal secret "replay-only" information to an actual online game. The bug cannot be ignored, it is catastrophic.
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
Reaction score
62
Bribe:
1. I highlighted part of the spot you quoted me on.

1. Wait what?... Anyway what about this resource: http://www.wc3c.net/showthread.php?t=104921, then is_replay = not is_single and not is_online right?

It has a con "It will display "cheat enabled\disabled" message." this could be worked around by clearing the screen buffer perhaps I think, or
if it doesn't work this way, then... idk.
 

Bribe

vJass errors are legion
Reaction score
67
I said that if the screen is minimized it bugs, because it thinks it is a replay.

Don't read between the lines dude, just read what I am writing. I am not trying to trick you, what I am saying is that this camera method for detecting replays is horribly flawed.
 
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