Gate Full-life Bugg

  • Thread starter Thread starter kilrogg
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kilrogg

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Yo, I got a problem with a Gate bugg.
U see, everytime one open/close the gate after attack, the gate recives full health again.. and thats very iritating when "bugabusers" constantly uses it to prevent gate from geting destroyed.

is there any trigger code to prevent that??
to make the gate have that same amount of hp as before it was opend and closed.
 
yea i would like to know that too i had this problem on my map a while ago (land of lordaeron) that map.
 
you could use a varible to save the life of the gate before you open or close the gate, then set the life back after you open or close it. That would fix it.
 
Fixed

Im pretty sure this is what you want, all i did was add a real varible to save the life of the gate before it opens, then set the life to the same varible after you closed it. the reason for this problem is that a open gate has no life so the damage done to the gate before it is open is lost, hence the full life when you close it again.
 

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