gate help

D

darkassaisin

Guest
if u have ever played v1.4 of this map then you will see that it has gates and if the gates r sestroyed then u type -open gate or -close bate to rebuild it but it cost 1000 gold and 400 lumber i have always had it like this and it worked but in version 1.5 it didn't work and when u type -close gate when it is alive it still cost the amount i did nothing to it but ambye u can see whats wrong in this new version and i deactivated the triggers on this one cause people didn't like paying to open the gates untill i get it fixed
 

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  • the land of lordaeron v1.5.w3x
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could u dl the map cause i said the trigger like this:

Events-- when a player types the chat message -close gate
conditions-- destructable gate (gen) is equal to dead
actions-- add property of -1000 gold and 400 lumber to triggering player

i thought that it would work and it did until my new version
 
and i really need this fixed because people know that u can cheat off of it so dl my map up at the top and give it a try plz
 
k sorry for the long delay but I will look at it soon and see what I can do.
 
I gave it a look

when i loaded the game up in the map editor all the triggers for the "gate repairing" were disabled, that would cause it not to work.
Also when the gate was dead and the repair command was activated there is no action that actually fixes the gate.

" Destructible - Resurrect Base gate (Diagonal 1) 2801 <gen> with (Max life of (Last created destructible)) life and Show birth animation "

that action should work but i didn't test it.
 
dude i deactivated them cause they were messed up and messed up the game and when u type -open gate or -close gate it alrdy makes it back when it is gone but Darg thx for looking at it and and mabye u can find something
 
this is the last thing i need fixed for this version of the map and if u have any suggestions for the map tell me but i still need this fixed plz
 

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  • the land of lordaeron v1.5.w3x
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plz can u help me cause i have started to make maps again
 
i still need help this is the last problem i have for this map
 
You see, when the gate is open its treated as dead.
If you look at the animations on the gate model, you`ll see that the open state of the gate is actually the "death alternate" animation.
A way to over come this would be to make a separate trigger with an event that happens when a player types -repair gate...
And the action would be to close the gate.
 
thx that helped a lot but when u type -open gate or -close gate it comes back to life for free cause sence how when u open it it is treated as dead it has make it it so the gate changes back to alive (open) so all dead gates come back to life for free i don't how to fix that it is in there somewhere i may have to change many settings of the gate but i don't know thx anyway i learned something new but what do i do?
 
Yeah, ur right... didnt think of that lol
Ill download the map, n see what i can do.
Hmm.... just from my head, you can create 8 boolean variables named gate state. True=alive false=dead, so when ever a gate dies, a trigger sest the apropriate varibale to false. And then whenever you type open or close gate it checks to see what the var. is.
 
Yeah, now I did.
Listen...
You make 8 variables of type boolean, the type that has only true or false. Each variable for one gate.
Whenever a gate dies, you set the apropriate variable to false.
And you change the trigger witch opens n closes the gates to work only if the variable is true.
You add a trigger thet changes the variable to true, when you type -repair gate, and takes your gold n lumber.
Happy ?
;)
 
this is confusing u r only making the varible be true so the condition will be true equals true and if that works it will open right? but y should u make that that is false the false 1 will work when it dies and when u open it it dyes so it makes it open forever if u no how to do it then can u plz make it for me?
 

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  • the land of lordaeron v1.5.w3x
    251.8 KB · Views: 239
Ohhh man.
K Ill make the triggers for one gate only, the one player red uses.
Then you do the rest... k?
 
I know what confused you, lol. It confused me too for a sec, but I figured out how to overcome this, so here`s your map.
Btw I screwed up some of your triggers... ups :p
I started changing the open gate command for blue, instead of red, so when I figured what I did I disabled reds original triggers... sry hehe. So now you dont have triggers for blue, and have 2 extra for red, witch are disabled.
Anyway, what I did was to add two more actions to your open gate trigger. I added a "wait" (lasting 0.5 sec), after witch your variable gate1_alive (I think thats whats it called) changes to to true.
I also added a trigger that runs every time your gate dies, and it changes the variable to false.
 

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  • the land of lordaeron v1[1].5 gate works.w3x
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