N
nRage
Guest
Ok, i've been trying to make a gate open and close and when it's destroyed revive itself. So, i got it to open by typing -open and close by typing -close. Then i made this trigger:
With this trigger i had to change the close gate trigger so that the gate has to be alive to be closed, otherwise you can revive the gate by yourself which i don't want:
the -open to open a gate still works with or without the close and revive ,
My problem is, when you add the condition that the gate must be alive to close, it doesn't close! It only closes when the 70 seconds are up from the revive. Is there a fix to this?
Code:
gate revive 1
Events
Destructible - Elven Gate (Diagonal 1) 0002 <gen> dies
Conditions
(Elven Gate (Diagonal 1) 0002 <gen> is dead) Equal to True
Actions
Wait 70.00 seconds
Destructible - Close Elven Gate (Diagonal 1) 0002 <gen>
With this trigger i had to change the close gate trigger so that the gate has to be alive to be closed, otherwise you can revive the gate by yourself which i don't want:
Code:
close gate 1
Events
Player - Player 3 (Teal) types a chat message containing -close as An exact match
Player - Player 2 (Blue) types a chat message containing -close as An exact match
Player - Player 1 (Red) types a chat message containing -close as An exact match
Conditions
(Elven Gate (Diagonal 1) 0002 <gen> is alive) Equal to True
Actions
Destructible - Close Elven Gate (Diagonal 1) 0002 <gen>
the -open to open a gate still works with or without the close and revive ,
Code:
Untitled Trigger 001
Events
Player - Player 3 (Teal) types a chat message containing -open as An exact match
Player - Player 2 (Blue) types a chat message containing -open as An exact match
Player - Player 1 (Red) types a chat message containing -open as An exact match
Conditions
(Elven Gate (Diagonal 1) 0002 <gen> is alive) Equal to True
Actions
Destructible - Open Elven Gate (Diagonal 1) 0002 <gen>


