Gate Trigger Problem

Kildare

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In my map, i had set a spawn attack trigger that makes a group of spawned unit to attack a target gate. The gate is closable and openable by players(by typing -open). However, i have found out that when the spawned units destroys the gate, it could be "revived" by typing -open again.

At first, I tried to make a new trigger saying that if the destructible dies, the trigger would disable the opening/closing gate trigger. However, since the gate "open" form is actually considered an "alternate death" status, the opening/closing gate trigger is disabled at the start of the game.

Does anyone know how to solve this problem?
 
Oh yes, i forgot to say this...

I find it strange that the opening/closing trigger is disabled because the trigger disabling it considers the gate's open form as an "alternate death" form. This is due to the fact that I had made other actions(like turning off/on other triggers) along with that opening/closing gate action in the trigger. Those had worked before i made the disabling trigger....So if those worked even when the gate opens, why is the opening/closing trigger disabled at the start of the game? It doesn't make any sense...

(I hope i didn't confuse you there)
 
Im kind of lost could you please post the trigger which you have it is much easier... Thanks :D
 
well the simple soulution maybe would be to just remove the thing off the map? It might not look as good but it should work just fine (im in the same boat buddy, so if somebody else has a good solution its much appreciated)
 
Do a search for this, or wait for Rinpun to answer. I remember him asking this once.
 
The best way so far that I can see is having a 2 second wait between closing and opening. The other thing you can do is only being able only being able to close it when it's OPEN (use a boolean). This way, the cheating player has to wait 4 seconds for his gate to regenerate, while opening and closing the door only takes 2 seconds for the troops to get through.

Acehart suggested a complex trigger I can't quite remember for logging if the gate was dead by destruction or dead by opening. I didn't add it in, because it was too complex for getting a simple thing done. Just put waits between your open and close, pretty much.
 
Hmm....actually I did do what Acehart said....but come to think of it, I didn't do it the right way. I think i know what to do. Thanks guys.
 
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