In my map, i had set a spawn attack trigger that makes a group of spawned unit to attack a target gate. The gate is closable and openable by players(by typing -open). However, i have found out that when the spawned units destroys the gate, it could be "revived" by typing -open again.
At first, I tried to make a new trigger saying that if the destructible dies, the trigger would disable the opening/closing gate trigger. However, since the gate "open" form is actually considered an "alternate death" status, the opening/closing gate trigger is disabled at the start of the game.
Does anyone know how to solve this problem?
At first, I tried to make a new trigger saying that if the destructible dies, the trigger would disable the opening/closing gate trigger. However, since the gate "open" form is actually considered an "alternate death" status, the opening/closing gate trigger is disabled at the start of the game.
Does anyone know how to solve this problem?


