ReVolver
Mega Super Ultra Cool Member
- Reaction score
- 608
Table of Contents
1. Finding the Trigger Editor
2. Adding the trigger
3. Editing the bounty
Step 1 - Finding the Trigger Editor
Like every WE and WEU out there, the Trigger Editor is found at the top left corner of the
main page of the editor as shown here.
Step 2 - Adding the trigger
Add this trigger to your map to make all enemy units give bounty. Without this trigger, only Neutral Hostile
creeps give bounty. Note that the last action is called
'Player - turn flag on/off for player,' and 'gives bounty' is one of the player flags and we also *if you want* destroy the trigger. (follow steps 1-3)
1.
2.
3.
End Results
Step 3 - Editing the bounty
"Bounty is a random value between 'base + dice' and 'base + dice * sides' "
Every unit has a specific amount of gold they give away by default, but If you what them to drop more gold change it in the object editor.
Recommend Heroes : 200 gold , Hard Creeps : 100 gold and easy creeps or units for 45-60 gold.
Edit: Second Way (Require JASS knowledge)
If you don't want to do it using the first method I mentioned you can use this way.
This is a function made by Vexorian that is very useful: I have added the function and showed an example on how to use it.
This will give you 20 gold if you kill a Footmen unit type.
1. Finding the Trigger Editor
2. Adding the trigger
3. Editing the bounty
Step 1 - Finding the Trigger Editor
Like every WE and WEU out there, the Trigger Editor is found at the top left corner of the
main page of the editor as shown here.

Step 2 - Adding the trigger
Add this trigger to your map to make all enemy units give bounty. Without this trigger, only Neutral Hostile
creeps give bounty. Note that the last action is called
'Player - turn flag on/off for player,' and 'gives bounty' is one of the player flags and we also *if you want* destroy the trigger. (follow steps 1-3)
1.

2.

3.

End Results

Step 3 - Editing the bounty
"Bounty is a random value between 'base + dice' and 'base + dice * sides' "
Every unit has a specific amount of gold they give away by default, but If you what them to drop more gold change it in the object editor.
Recommend Heroes : 200 gold , Hard Creeps : 100 gold and easy creeps or units for 45-60 gold.

Edit: Second Way (Require JASS knowledge)
If you don't want to do it using the first method I mentioned you can use this way.
This is a function made by Vexorian that is very useful: I have added the function and showed an example on how to use it.
JASS:
function Bounty takes player whichplayer, integer bounty, real x, real y returns nothing
local texttag t=CreateTextTag()
local string s="+"
call AdjustPlayerStateBJ( bounty, whichplayer, PLAYER_STATE_RESOURCE_GOLD )
if bounty<0 then
set s=""
endif
call SetTextTagText(t,s+I2S(bounty),0.025)
call SetTextTagPos(t,x,y, 0.00)
call SetTextTagColor(t,255,220,0,255)
call SetTextTagVelocity(t,0,0.03)
if (GetLocalPlayer()==whichplayer) then
call SetTextTagVisibility(t,true)
set s="UI\\Feedback\\GoldCredit\\GoldCredit.mdl"
else
call SetTextTagVisibility(t,false)
set s=""
endif
call DestroyEffect(AddSpecialEffect(s,x,y))
call SetTextTagFadepoint(t,2)
call SetTextTagLifespan(t,3)
call SetTextTagPermanent(t,false)
set t=null
endfunction
This will give you 20 gold if you kill a Footmen unit type.
JASS:
function Conditions takes nothing returns boolean
return GetUnitTypeId(GetTriggerUnit()) == 'hfoo'
endfunction
function Actions takes nothing returns nothing
call Bounty(GetOwningPlayer(GetKillingUnit()),20,GetUnitX(GetTriggerUnit()),GetUnitY(GetTriggerUnit()))
endfunction
//===========================================================================
function InitTrig_BountySystem takes nothing returns nothing
local trigger trig = CreateTrigger()
call TriggerRegisterAnyUnitEventBJ( trig, EVENT_PLAYER_UNIT_DEATH )
call TriggerAddCondition( trig, Condition( function Conditions ) )
call TriggerAddAction( trig, function Actions )
endfunction