-Brainiac-
New Member
- Reaction score
- 7
Maybe i'm stupid but I don't get bounty if I kill a unit...
As for the bounty rewards on units (Just got 3 so far)
Footman
Stats - Base 20
Stats - Number of Dice 5
Stats - Sides per Dice 1
Rifleman
Stats - Base 30
Stats - Number of Dice 5
Stats - Sides per Dice 1
Priest
Stats - Base 40
Stats - Number of Dice 5
Stats - Sides per Dice 1
Wth am I doing wrong?
EDIT
Got the integer from 1 to 8, just that the units are controlled by players 9 and 10 so my bad
It works now ^^
Thanks for the tut!
Trigger:
- Set Bounty
- Events
- Map initialization
- Conditions
- Actions
- For each (Integer A) from 1 to 8, do (Actions)
- Loop - Actions
- Player - Turn Gives bounty On for (Player((Integer A)))
- Loop - Actions
- Custom script: call DestroyTrigger( GetTriggeringTrigger() )
- For each (Integer A) from 1 to 8, do (Actions)
- Events
As for the bounty rewards on units (Just got 3 so far)
Footman
Stats - Base 20
Stats - Number of Dice 5
Stats - Sides per Dice 1
Rifleman
Stats - Base 30
Stats - Number of Dice 5
Stats - Sides per Dice 1
Priest
Stats - Base 40
Stats - Number of Dice 5
Stats - Sides per Dice 1
Wth am I doing wrong?
EDIT
Got the integer from 1 to 8, just that the units are controlled by players 9 and 10 so my bad
It works now ^^
Thanks for the tut!