X-maul
AKA: Demtrod
- Reaction score
- 201
I got this trigger:
And it gives me this error:
Script failed to compile: Syntax error (See Trigger Editor for more details)
(I only took part of the code as it is pretty long)
How can I fix this?
Code:
Select Hero
Events
Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
Local Variables
Conditions
Or
Conditions
(Used dialog item) == Karass Select
(Used dialog item) == Schlar Select
(Used dialog item) == Hrun Select
(Used dialog item) == Tinker Select
(Used dialog item) == Malqi Select
(Used dialog item) == Gunnar Select
(Used dialog item) == Xenon Select
(Used dialog item) == Enzi Select
(Used dialog item) == Zetax Select
(Used dialog item) == Helios Select
(Used dialog item) == Krain Select
(Used dialog item) == Balthu Select
Actions
General - Switch (Actions) depending on (Used dialog item)
Cases
General - If (Karass Select)
Actions
Dialog - Destroy Karass Select
Variable - Set Karass Select = No Dialog Item
Default
Script failed to compile: Syntax error (See Trigger Editor for more details)
Code:
//--------------------------------------------------------------------------------------------------
// Trigger: Select Hero
//--------------------------------------------------------------------------------------------------
bool gt_SelectHero_Func (bool testConds, bool runActions) {
int autoB06D3301_val;
[B][COLOR="#FF0000"] parent auto3C53C56B_val;[/COLOR][/B]
// Conditions
if (testConds) {
if (!(((EventDialogControl() == gv_karassSelect) || (EventDialogControl() == gv_schlarSelect) || (EventDialogControl() == gv_hrunSelect) || (EventDialogControl() == gv_tinkerSelect) || (EventDialogControl() == gv_malqiSelect) || (EventDialogControl() == gv_gunnarSelect) || (EventDialogControl() == gv_xenonSelect) || (EventDialogControl() == gv_enziSelect) || (EventDialogControl() == gv_zetaxSelect) || (EventDialogControl() == gv_heliosSelect) || (EventDialogControl() == gv_krainSelect) || (EventDialogControl() == gv_balthuSelect)))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
How can I fix this?