I made a trigger to get rid of players Heros when they leave (Considering my in my map the hero is the only unit) But when a player leaves the unit does not go away. Wondering how do do this exactly.
Player Leaves
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
And so on as you have more players.
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player)) and Unit - Remove (Picked unit) from the game
You can do the one like on the killing units post, but it uses a loop and I don't think that is such a good idea. Maybe im wrong, but try this one out and if it dont work goto killing units post.
Wow - the change in the stats are major. I kind of knew it was all bots but wow, to see the effect. Why the social media sites cant do something like this I have no idea.
Yeah google does not filter those bots. I remember when Apex was doing Google ads I saw the same IPs in there as I was seeing here - google is totally tracking all those bots as traffic and most google traffic, at least ours, was all bots
Weekend went by too fast. Next weekend I am going to try to do a nature thing - buddy of mine lives by the Colorado river and has some kayaks and invited me to do some kayaking from a place he knows to get on the river.