wraithseeker
Tired.
- Reaction score
- 122
Any simple and efficient alternative other then using LineSegments to detect whether units are behind another unit?
For example
Unit Caster :banghead: into Unit Target in his path. Something like a SetUnitPosition thing when it knocks into another unit while moving.
For example
Unit Caster :banghead: into Unit Target in his path. Something like a SetUnitPosition thing when it knocks into another unit while moving.