Model Giant Sand Worm

wow just wow, takes me back to the FF7 days, no lie

awaiting 1.1 for an approval

+rep
 
V1.1 update

HateBreeder-This "Dig" thing... I think you shouldn't make the Worm pop up, so you see a bit from it. And as for the walk animation, I think you should make the Worm walk upright, like in the Attack animation (Just move the Head and such =) )
Done.
Ashcat-and just make it look like a little mini dust storm above ground or something.
Done.

Tinki3-Though...
"This is the test map so to figure out how to import it into your own map check out how its done on this map"
...is not a very good quality Read Me.
The "SandBreath Area Damage" trigger leaks, you'll also need to fix that.
Fixed. I'm not sure if the trigger is leakfree, but I think maybe it is.
 
about 900, dont really matter though.

more critique! Is it perfect now?
I made it at scale 0.99 to allow for shading, and it looks better. For some reason I dont know, all wc models shade better when you put change their scaling from the default values.
 
Gah...
You didn't make the Replacable Texture less transperent though...
Let me show you how it looks like, if you make the textures of replaceable Texture's Filter Mode to "none":
Clipboard05-3.jpg

I am not using it as it is in the pic, I just wanted to demonstrate how it looks like when setting the filter Mode to "none".
 
only prob I see is with the size, pretty unusable online....
 
BreathofFireMissle (sandBreathmissle.........7kb
GiantSandWorm_Portrait..........................57kb
GiantSandWorm.......................................409kb
Total Files.............................................473kb

That doesn't seem like alot to me. You mean too big as in file size or too big as in model size? You can change the model scaling in WE.

What is like the limit for file size on models to go to b.net?
 
BreathofFireMissle (sandBreathmissle.........7kb
GiantSandWorm_Portrait..........................57kb
GiantSandWorm.......................................409kb
Total Files.............................................473kb

That doesn't seem like alot to me. You mean too big as in file size or too big as in model size? You can change the model scaling in WE.

What is like the limit for file size on models to go to b.net?


id say.... both.....

nearly 500 kb is very much IMO if you think that 5 mb is the bnet limit.......
 
V1.2

  • Fixed some UV wraping on the head area.
  • Fixed teeth in stand animation so they move with the gums.
  • lowered file size on portrait by removing all mesh not seen by camera.
  • Squished all mdx files in mdx squisher which seemed to have no effect in lowering file size at all /anger

Lowered the total size from 473 to 466. every kb counts lol.

only prob I see is with the size, pretty unusable online
not if the model was the main subject of the map. :D

> Model ready to be approved.
 
amazing simply amazing...

reminds me from the game early 1995 Dune 200 RTS game =] that still pawns haha

+rep good job!
 
Real nice model, love the animations, altough it would be alot cooler if the walk animation was more like the morph animation (when he dives down into the ground)
+rep
 
Some small anyoing thingies (A bit transparent bottom side of body, in few parts of top part of body I can see parts of bottom part)

But anyway - Rly amazing and good work. Should (and will :p) be usefull for some ppl.
 
I'm making an Boss Fight in my map that's like Ouro in WoW. This was exactly the model i was looking for! :D gr8 work
 
Okay, I'm gonna give you rep because it looks like you put a lot of work into it. I don't make models, so I don't know how hard it is to make, but this looks pretty good.

When you're playing, you can see through it's parts, even inside and down it's tubular body. That sorta kills the killer mood the sand worm puts you in. :\

I really enjoy the devour ability.. it's fun. :D

When you move, it turns a lot, I figure because it's so big and the units are so small. It changes targets and turns, but it's really noticeable since it's so big.

I do have to say, it might look cooler if it were smaller, or it had smaller clones/forms. I really do like the burrowing, though.

I included a screenie to show just how easy it is to see through it, in multiple spots.
 

Attachments

  • spasticworm.bmp
    731.7 KB · Views: 596
If you make a boss fight with him in it, send me a link to the map. I'd love to see that.
 
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