waaaks!
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Gods and Souls
GaS
GaS
Introduction
A unique AoS map full of exciting battles between the Glory and the Wicked. The map is not truly an AoS concept because of its uniqueness from other AoS maps. Its not just an ordinary hero control, lane control, and item management AoS map.
Screen Shots
Game Walk Trough
Pick a soul from a temple, each soul has different ability from other souls, but the same stats with them, with this, there will be nothing left behind, it all depends on how you play your soul.Soul
Each soul can evolve into a God of its type, e.g. Soul of Silence and Revenge will evolve into God of Silence and Revenge. Though evolution needs beliefs points and worshipers.
Evolution
To earn beliefs points, you need to train Worshipers, 1 Worshiper is equal to 1 belief point. Although you are rich in Beliefs, but only few in Worshipers, you still can't evolve into a God. Evolution of Gods need 10 beliefs and 10 worshipers to be summoned. Beliefs stands for lumber, and Worshipers stands for food.
Belief vs Worshipers
Although they are pretty much the same, 10 belief + 10 worshiper = 1 God, why not make it 20 belief = 1 God or 20 Worshiper = 1 God?. Actually they are not the same, there are Divine beings you can train in the game where one Being needs 5 beliefs, and another one needs 5 worshipers, and there are other ways you can earn beliefs.
Beliefs
As I posted above, you can earn belief points even if you don't train worshipers. To earn them, you need to have your God kill an enemy unit. Killing enemy units with your God has 15% chance to earn 1 belief from the dying unit. Its pretty natural, why won't you believe to that God if he/she proves that he/she has godly powers.
Worshipers
Worshipers can't be earned like Beliefs. You need to train Worshipers to have 1 worshiper point, and if 1 worshiper dies, you'll lose 1 worship point too. Although worship points can't easily be earned, they still give you some advantage. Each Worshiper has a heal ability.
Elements
Each God uses an element, either using it for spell damage or for defensive use. There will be no more neutral damage like non-elemental damage. But only Gods have elemental damage, Souls will still use the neutral damages.
Lane Management
There are 4 lanes, and close to each other, meaning creeps can easily ask help from a lane easily and proceed pushing to that lane, anyways, if you have your God, you can easily defend your base with their Godly Strength. You can also train militia for 50 gold to increase your lane's force's. To train militias, you need to move them into a Soldier's Tent or a Spawning Grounds to train them into Axemen or Fel Axemen, in exchange for unit ownership, meaning your militias will change to player 1 (red) or player 7 (green). Training 2 militias will spawn a bonus range unit to fight for your force.
Items
There will be not much item in this map, only those generic items. Gods are not item dependent, they depend on their abilities, and I don't support imbalance items. Maybe I'll add more custom made items.
Neutral Hostiles
No more neutral hostiles. Most AoS maps has neutral hostiles because they have custom made items that are expensive. In GoDS, there are only few items, and all of them are generic items, just to support your God, not to transform them into a Violent Maniac.
The Team
waaaks! - Founder; Map creator; Gameplay; Hero creator; Coder; Overall map management
jonadrian619 - Terrainer; Helping hand
Hatebreeder - Modeller
Zack1996 - Helping hand
demotry241 - Helping hand
MurderMode - Helping hand
Manee - Another Helping hand
thewrongvine - Storyline creator
Sign up for a team, and be credited, just post something helpful
The map is still in progress, I'm still working on the Gods, their Souls, the overall game play, and the Divine Beings that I mentioned before.
If you want to help me make the progress faster then release the map earlier. You can help me by contributing Gods with their abilities, their Souls, and Divine Beings.
I only take Gods that are not custom made, e.g. Zeus, Thor, Hades, etc.
For Deity and God referent: www.godchecker.com
If you are willing to contribute, please follow the formats
Gods
Name:
God of What?:
attack type; defense type
Model
4 abilities; 5 level each ability; Elemental damage (Dark, Earth, Light, Fire)
Each God must have a linking Soul (If you contribute a God, please also contribute its soul)
Soul
Disciple of what?; Beholder of what?; Soul of what?
attack type; defense type
Model
2 abilities; 5 level each ability; Neutral damage (non-elemental)
Each Soul must have a linking God (If you contribute a Soul, please also contribute its God)
Divine Being
Name
Model
attack type; defense type
1 ability; 1 level; elemental damage
for more questions, please post in this thread, or for private conversations, send me a PM, or e-mail me at [email protected]
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/!\ Warning /!\
please do not upload the below map in any other site, the map is still uncompleted, the map is an alpha version, it only contains 5 gods, 3 gods in the wicked, and 2 gods in the righteous, i released the map for early bug reports, to remove those bugs that may harm the reputation of the map in the first release
I changed my mind, Beta Version Released, please download the map below.
The map consists of 6 heroes each team, that's enough for a beta map, anyways, I'll add more heroes, after 12 heroes I'll be starting to create divine beings